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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Paul is an award-winning executive, creative leader, and landmark innovator in the interactive entertainment industry. For over two decades, he has fueled strategy, content, policy, and creative pipelines with famed teams and talent around the globe.
Paul currently serves as the SVP, Interactive Worldwide at Formosa Group, the global leader in post-production for all screens and platforms. He previously worked as Senior Audio Director at Xbox Game Studios and as the Chief Operating Officer of Pyramind Studios before that. Paul has created award-winning content and managed AAA teams and pipelines for leading clients like Xbox Game Studios, PlayStation Studios, Ubisoft, Sega, Electronic Arts, LucasArts, 2K Games, Nintendo of America, and many more. His 1st and 3rd party game credits include The God of War franchise, Last of Us Franchise, Halo Franchise, Call of Duty franchise, Genshin Impact, Borderlands 3, Resident Evil franchise, Fortnite, Sunset Overdrive, Forza Motorsport 5, Iron Man 2, Bioshock 2, and many more. Paul and his teams enjoy global recognition and have been nominated for and won numerous awards and accolades, including multiple MPSE Golden Reel Awards, DICE Awards, GANG Awards, SXSW awards, BAFTA Awards, Golden Joystick Awards, and many others.
Paul is extremely passionate about education and the advancement of the video game industry, and served as the President of the Game Audio Network Guild – the world’s largest Not-For-Profit organization for game audio professionals – for a six-year term. He is an active member of the Board of Directors of G.A.N.G, and worked closely with the Officers to originate the GANG Program Partnership Initiative, the Guild Scholarship Award for Game Audio, and the worldwide advisor and director network. He was also a founding member of G.A.N.G’s Pro Branches, including the Interactive Entertainment Sound Developers (IESD) and the G.A.N.G Voice Actor Coalition (GVAC).
Paul holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston.