2025 Speakers
Adam Marrs, Principal Engineer, NVIDIA
Adam is a Principal Engineer in the developer technology group at NVIDIA, where he works on real-time rendering for games with a focus on ray tracing and Unreal Engine. His experience includes engine spelunking, helping games look their best, and writing research / educational materials on rendering (Ray Tracing Gems 2). Prior to NVIDIA, Adam received a PhD in computer science with a focus on real-time rendering from North Carolina State University.