View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA, where he works on real-time rendering for games and film. His experience includes work on commercial game engines, shipped game titles, real-time ray tracing, and published graphics research. He holds MS and PhD degrees in computer science from North Carolina State University and a BS in computer science from Virginia Tech.