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Tulay McNallySr Development DirectorEA DICE

Before I joined EA DICE in March 2018, I was Head of Central Development Operations at BioWare for about 7 years, focusing on strategic planning, organizing, building and leading development support teams such as QA, QE, Launch planning and application development. I have a master's degree in American Studies, and a BA in Psychology and wrote my master thesis about the impact of CG on the narrative of Hollywood movies. That landed me a job as a journalist for several 3D and gaming publications in Germany and in Canada. Before I joined EA I worked for SEGA and Square Enix and before my life in video games I worked for Alias Wavefront in PR and as editor in chief of the 3d artist community site I came to DICE to work with the local Quality Verification teams on People, Process and Culture related initiatives and improvements and am part of the Women's Ultimate Team Steering Committee in Stockholm. Today I'm working with all game teams across DICE on continuous improvement initiatives, milestone processes, inclusion & accessibility in our games and other operational deliverables. Some trivia: • I have a US Patent for a streaming tech that is part of BioMetrics, despite not being a programmer (I was part of the idea "spark"/inception) • My favorite 5 video games of all time are: Diablo 2 (and now 3), Halflife, Skyrim, Mass Effect 2 and Return to Castle Wolfenstein • I speak four languages: Turkish, German, English and French