Speakers
Find a full list of this year's GDC Festival of Gaming speakers here.
Scott Resnick, Senior Software Engineer, Disbelief
Scott Resnick has spent much of the last decade solving low-level programming challenges in graphics, optimization, and DX12 programming. When it comes to multi-GPU systems, Scott has contributed to the design and implementation of multi-GPU engine architecture in many versions of Unreal (since early 4.x), and worked with OS and GPU vendors to diagnose system-level problems and deploy projects into the field.