View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Keith is a veteran world builder with almost 20 years of experience in art production, level construction and leadership. Starting in 1998, he contributed to the development of a variety of popular outdoor sportsman games. In 2000, Keith joined the team at Presto Studios to work on the third entry in the best-selling 'Myst' franchise. In addition, Keith worked as a level designer and artist on one of Microsoft's flagship Xbox Live launch titles, 'Whacked!'. Shortly thereafter, he also contributed to the 'Everquest' franchise through his work as Lead Environment Artist and Designer on the Sony title, 'Lords of Everquest'. In 2004, Keith joined THQ Volition as a Sr. Environment Artist on the studio's first open-world action game, 'Saints Row'. He was a Lead Environment Artist on the successful follow-up title, 'Saints Row 2'. In 2007, Keith transitioned into the position of Studio Artist Manager at Volition, where he took a leading role in the growth and development of the art department. As Studio Art Director, Keith continued to provide leadership and direction for the department during development of 'Red Faction: Armageddon' and 'Saints Row: The Third'. In 2011, Keith joined the art leadership team at Blizzard Entertainment, managing world development on the studio's "Next-Gen MMO" Titan. After the cancellation of the project, he joined Blizzard Academy as Special Projects Manager, producing the studio's first apprenticeship program. Keith also delivered courses in ZBrush and Photoshop as well as organizing external speakers and special events. In 2014, Keith joined Deep Silver Volition as a Principal Artist. He is currently the Environment Art Director on the title, 'Agents of Mayhem'.