Speakers
Alessandro Sestini, Research Scientist, Electronic Arts, SEED
Alessandro Sestini is a research scientist at SEED, the research and development lab within Electronic Arts. His work focuses on the application of deep reinforcement learning (RL), inverse reinforcement learning, imitation learning, and large language models (LLM) to game AI and playtesting. Alessandro contributed to the game AI landscape, helping develop LLM-based agents for the new Battlefield game and, more recently, developing the new RL-based movement system of the goalkeeper in EA Sports FC 26. Alessandro has published several academic papers and given several talks about the intersection between machine learning and video game development, helping researchers and practitioners in adopting such technology. Prior to joining SEED, Alessandro obtained his PhD with honorable mention in Smart Computing and Computer Engineering from Università degli Studi di Firenze