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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Mark ValHead of GrowthPhoton Engine

Mark has run multimillion user online projects: entrepreneur, an award-winning developer with 20+ years of experience. In the gaming industry, Mark grew PlayFab live game operation platform, now part of Microsoft, from 0 to more than half of our high-profile global customers. He built studios for Unity Technologies and Ubisoft. He also produced and directed many projects for corporations, private and public organizations around the world. Lead departments and pushed the limits for U.N.E.S.C.O., Marketel McCann, Cossette, and others. During those years, Mark helped 1000 games to go live and worked in Zurich, London, Boston, Vancouver, Samoa, Singapore, Berlin, and now Montreal. Previously Engagement Manager at Microsoft Azure PlayFab and now Head of Growth at Photon Engine.

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