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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Matthew WeiseNarrative Designer & WriterFiction Control

Matthew Weise is a narrative designer and writer whose work bridges the worlds of games and traditional entertainment. He spearheaded the story development of Disney's Fantasia: Music Evolved for Harmonix Music Systems, architected the choice-design for the interactive film The Jury Room by Oscar-winning director Barry Levinson (Rain Man, Good Morning Vietnam), co-designed and directed the game prequel to the Christopher Nolan produced sci-fi film Transcendence, and has performed similar roles on projects for Microsoft, Red Bull, Eko, PBS, and The National Ballet of Spain. His IGF-nominated The Snowfield, an emotion-driven immersive experience set during WWI, was developed while he was Game Design Director of MIT's GAMBIT Game Lab, an initiative that mixed games and research in innovative ways. His current company, Fiction Control, provides narrative design services for film, television, and games. He is currently working with Rocket Ride on an unannounced project for a major entertainment IP.