Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
After nearly a decade frittering away his time writing productivity software at an unnamed Seattle software behemoth, Chris started Sucker Punch with a few friends in 1997. Our goal: have fun, write good games, make people smile, hopefully break even eventually. Twenty-three years and ten games later, we're still at it. In 2020 we released our best game yet, Ghost of Tsushima.