Speakers
Chris Zimmerman, Studio Head Emeritus, Sucker Punch Productions
Chris Zimmerman started Sucker Punch with friends in 1997 and has been at the studio ever since. He partnered with Brian Fleming as co-Studio Heads until 2020, then stepped down from studio leadership to step up his direct contribution to the games. Chris ran the coding team for most of Sucker Punch history while also meddling in game design. His particular focus has been on core character abilities, whether that's sneaking past anthropomorphized rhinos, jumping and climbing and flinging superpowers across cityscapes, or diving into a swirling melee fight armed only with a katana.