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March 1-5, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "sessions" returned the below results for sessions and speakers.

    • Title: Global Section
      Company: CyberConnect2
       

      Matches Found in Speaker Bio:

      Steven works in the Global Section of the Human Resources Division of CyberConnect2, which handles everything from linguistic and cultural support of international staff to overseas business trips and recruitment sessions.
    • Title: Chief Happiness Officer
      Company: Happy Brain Science
       

      Matches Found in Speaker Bio:

      Scott Crabtree is the founder and Chief Happiness Officer of Happy Brain Science. His mission is to help the world apply science to thrive more at work. Before founding Happy Brain Science, Scott was a professional video game developer, then worked at Intel. He's presented over 600 sessions to repeat clients including DreamWorks, Google, Nike, Intel, Activision, Blizzard Entertainment, NBC/Universal, EA, and Epic Games. He's led the development of many videogames through the years. The most recent game he designed and led production on was Choose Happiness @ Work Online — a video game designed to boost the science of happiness on teams. He's also served as programmer on titles such as Yourself!Fitness by ResponDesign, NRL Rugby League, and many children's educational games such as Arthur's Thinking Games. He loves playing strategy games the most. When not gaming or presenting, he's usually outside in beautiful Central Oregon where he lives, or playing music in multiple bands.
    • Title: Engine Director
      Company: Wargaming
       

      Matches Found in Speaker Bio:

      Bronislav Sviglo is Engine Director at Wargaming. In 2020, he started the company's new proprietary engine from scratch and has led the team building it ever since — the engine behind World of Tanks: HEAT (May 2026, day-one release on PC, Steam Deck, PlayStation 5, PlayStation 5 Pro, and Xbox Series X|S) and the company's future titles. He has spent 18+ years at Wargaming (since 2008), working on World of Tanks from its earliest days: generalist, then graphics programmer, then long-time Rendering Team Lead — through the 1.0 render rewrite, the multi-core restructuring with up to 41% average FPS gain, and the enCore RT ray-traced shadows technology developed with Intel. He is a three-time GDC speaker (two sessions in 2018, one in 2020) and spoke at 4C 2017.