GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "amd" returned the below results for sessions and speakers.

Speaker: Fleur Marty  (Gearbox)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership
Format: Lecture
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Nessa Cannon  (Independent), Matthew Weise  (Fiction Control), Ashley Ruhl  (Broadsword Online Games), Andrea Saravia Perez  (Deviant Games)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Narrative & Performance, Career
Format: Forum
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speakers: Bill Kleyman  (Apolo.us), Robert Shearer  (AMD)
Location: Blue Shield of California Theater, YBCA
Pass Type: Festival Pass, Game Changer Pass
Track: Luminaries Speaker Series
Format: Fireside Chat
Speaker: Rez Graham  (Independent)
Location: Room 3011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Workshop
Moderator: Beth Elderkin  (GDC Festival of Gaming)
Speaker: Sam Carlisle  (XDS)
Location: GDC Commons Stage
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event, Business Strategy
Format: Fireside Chat
Sponsor Speakers: Rodrigo Terra  (Abragames), Patrícia Sato  (Brazil Games Export Program)
Location: International Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Power Talk
Sponsor Speakers: Gaurav Verma  (Skillz), Jon Radoff  (Beamable), Robert Burnett  (Skillz)
Location: Room 2011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing
Format: Fireside Chat
Moderator: Beth Elderkin  (GDC Festival of Gaming)
Panelists: Liam Deane  (Omdia), Laine Nooney  (New York University), Ben Porter  (Newzoo)
Location: GDC Commons Stage
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Panel
Speakers: Amber Samdahl  (PBS Wisconsin), Chad Davis  (Nebraska Public Media), Danielle Broza  (PBS Nature), Jacob Schwitzer  (Nebraska Public Media)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Educators
Format: Microtalks
Speaker: Rob Pardo  (Bonfire Studios)
Location: GDC Main Stage, North Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Team Leadership
Format: Keynote
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Sponsor Speakers: Austin Kinross  (Microsoft), Budi Purnomo  (AMD), Steven Tovey  (Intel), Kevin Hawkins  (Qualcomm Technologies, Inc.), Aurelio Reis  (NVIDIA)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Sponsor Speakers: Johannes Vermandois  (Tesana AI), Eric Heimer  (Tesana AI)
Location: Future Tech Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Game & Production Technology
Format: Power Talk
Speaker: Asim Tanvir  (Kinetic Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Discovery & Marketing
Format: Microtalks
Sponsor Speakers: Max McMullen  (Microsoft), Hisham Chowdhury  (AMD), Steven Tovey  (Intel), Don Brittain  (NVIDIA)
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Sponsor Speakers: Andrew Carr  (Cartwheel), Jonathan Jarvis  (Cartwheel)
Location: Monetization & Player Engagement Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Power Talk
Speaker: Pasha Sol  (Electronic Arts)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development, Team Leadership
Format: Lecture
Speaker: Grey Davenport  (Sucker Punch Productions)
Location: Room 2003, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Audio, Game & Production Technology
Format: Lecture
Speakers: Adam Dolin  (Independent), Alexa Ray Corriea  (Gearbox)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Lecture
Title: Head of Product, Compute & Storage
Company: Alibaba Cloud
Title: Fellow Software Development Engineering
Company: AMD
Hisham is a lead architect for AI and machine learning software within the AMD Radeon GPU organization. He leads the architecture and development of key ML enablement layers—including ONNX, WindowsML, DirectML, and related components—optimized for AMD Radeon GPUs. He also drives the end to end ML strategy for AMD’s client GPU portfolio, working closely with architects, internal stakeholders, and customers to deliver a cohesive and forward looking ML software roadmap.
Title: Principal Analyst
Company: Omdia
Title: Narrative Designer/Writer
Company: Independent
Title: CEO and Founder, Level Ex
Company: Level Ex
Sam has spent his career leading teams and companies across the video game industry. He has successfully built and sold three game studios, including two in the medical games space. Before his foray into games for doctors, Sam was CEO of Funtactix, the studio behind mobile and social F2P titles for top-tier Hollywood franchises such as The Hunger Games, Mission: Impossible, and Narcos. He previously led the DirectX graphics team at Microsoft, where he drove the development and standardization of GPU capabilities across Xbox and the global hardware ecosystem. Sam began his career as an animator at LucasArts and has served on graphics and gaming advisory boards for Intel, AMD, Microsoft, Khronos, and others.
Title: Head of Product
Company: Funday Games
Title: SVP, Global Head of Digital
Company: Mattel
Title: Art Director
Company: Insomniac Games
Title: Software Engineer
Company: NVIDIA
Title: Chief Creative Officer & Founder
Company: Continuum
Title: Technical Fellow, GPU Tools
Company: AMD

Budi Purnomo is a Developer Tools Domain Architect at AMD with over two decades of expertise in GPU software development. He collaborates closely with AMD architects and industry partners to shape the next-generation hardware and software architectures across firmware, drivers, compilers, and developer tools, empowering developers building advanced graphics and compute applications.

Budi has co-architected the core technologies behind AMD’s flagship Radeon developer tools, including Radeon GPU Profiler, Radeon GPU Detective, Radeon Raytracing Analyzer, Radeon Memory Visualizer, and Radeon GPU Analyzer.

He is also the co-author of the popular OpenGL ES 3.0 Programming Guide and holds a Ph.D. in Computer Science from Johns Hopkins University.

Title: Designer
Company: Hypnogenesis
Allen Riley is an artist, curator and educator working with art and technology. He designs hands-on learning curriculum for youth at Beam Center and builds independent arcade cabinets with Arcade Commons. Riley's artwork has been presented at the Burchfield Penney Art Center, Slamdance Film Festival and Indexical, and his arcade game Videofreak was shown at the Smithsonian American Art Museum, the Museum of the Moving Image, and Wonderville. He is a PhD candidate in Film & Digital Media at UC Santa Cruz.
Title: Sr. Manager, Global Corporate Communications
Company: Ubisoft
Title: Director of Design & Innovation
Company: PBS Wisconsin
Amber Samdahl is the Director of Design & Innovation at PBS Wisconsin, leading the organization's efforts in Design, Digital, and Emerging Media. Her team is at the forefront of developing immersive content for emerging media platforms, exploring virtual reality, games, interactive storytelling, and innovative digital experiences. Prior to joining public media, Amber was an Executive Creative Director at Walt Disney Imagineering, where she spent 14 years in the Research & Development and Creative divisions creating immersive, interactive experiences for Disney Parks worldwide. She holds multiple patents in interactive media and brings a deep passion for innovation and creative storytelling to all aspects of her work.
Title: Corporate Vice President
Company: AMD
Robert Shearer is a Corporate Vice President at AMD, leading Advanced Architecture and ISV engagement within the Computing & Graphics organization. He is responsible for aligning silicon architecture, software, and ecosystem partnerships to drive platform‑level differentiation across client, graphics, and AI portfolios. Robert brings deep leadership experience at the intersection of hardware and software, with a proven track record of building and scaling high‑impact technical organizations and translating architectural vision into commercial results. Prior to AMD, he held senior leadership roles at Meta, Microsoft, and IBM, where he led silicon and system architecture initiatives from concept through production. Robert holds more than 150 issued patents and is recognized for fostering durable, forward‑looking platform strategy.
Title: Senior Principal Engineer, GPU Architecture
Company: Intel
Steve started off about 20 years ago writing renderers for graphics engines, before hoping into Sony's ATG helping with platform technology on PSVita and PS4. He joined AMD in 2016, where - among other things - he led development of FidelityFX and worked on GPU hardware. Since 2024 he has been at Intel.