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March 1-4, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "unreal engine" returned the below results for sessions and speakers.

Speakers: Stephen Brown  (Archetype Entertainment), Max Meisel  (Archetype Entertainment), Nathan Grigg  (Independent)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Audio
Audience Level: All
Format: Lecture
Speakers: Scott Resnick  (Disbelief), Megan Friedenberg  (Walt Disney Imagineering)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming
Audience Level: Advanced
Format: Lecture
Title: Senior Software Engineer
Company: Walt Disney Imagineering
Megan Friedenberg is an Imagineer at Walt Disney Imagineering who specializes in multi-gpu rendering and real-time technologies. She has spent the last 5 years working in both AAA gaming and the entertainment industry as an engineer, programming everything from low-level RHI layer optimizations to animation tools. Megan originally got her start through the animation industry by developing tools for real-time animation productions such as Big City Green's Virtually Christmas special. She has worked in AAA gaming for Sony Interactive Entertainment at Insomniac Games and San Diego Studio as both a technical artist and graphics engineer with credits on Marvel's Spider-Man 2 and the MLB The Show series. As an Imagineer, Megan is part of the engine team working on Walt Disney Imagineering's custom fork of Unreal Engine.
Title: Senior Principal Software Engineer
Company: Believer Entertainment, Inc.
Karl Gluck is a Senior Principal Software Engineer at Believer, where he introduced Claireon, an open-source Unreal Engine plugin for agentic development now in daily use by the studio's engineers, designers, and artists. He worked in R&D for eight years at Riot Games, including two years shipping League of Legends: Wild Rift. Previously, he built the indie MMORPG Evidyon and led game jams at the University of Austin as technical director at Jolly Entertainment. His work sits at the intersection of engine programming and AI-agent tooling, and Claireon is source-available for attendees to read (github.com/believer-oss/claireon).
Title: Senior Animator - Valorant Agents team
Company: Riot Games
Corin McCrate is a Senior Animator on Valorant's Agents team at Riot Games, where he has spent the last year and a half creating character driven abilities and gameplay highlighting animations. Specializing in hand-keyed animation, rapid prototyping, rig and pipeline development, Maya to Unreal engine implementation, and close collaboration with design, VFX, tech art, and modeling. Previously, Corin spent more than a decade at Blizzard Entertainment working on Overwatch 2 and World of Warcraft expansions, creating animation for heroes, creatures, mounts, raid bosses, and the occasional space demon. He is passionate about practical animation workflows, collaborative problem-solving, and finding clever tricks that help teams move from idea to polished gameplay faster. Corin earned a certificate in Entertainment Design and Digital Production from Gnomon School of Visual Effects in 2013 and began his career with an internship at The Third Floor Previs Studio.