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March 1-4, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "god of war" returned the below results for sessions and speakers.

Speaker: Margarita Grubina  (Respeecher)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: AI
Track: Business Strategy, Audio
Audience Level: Intermediate
Format: Lecture
Title: Principal Technical Designer
Company: Bit Reactor
Ever since he was a kid playing Commander Keen, games have been a huge part of Zach's life. That passion has led to a decade long career working on some of the largest games of the generation, from Spider-Man 2018 to God of War: Ragnarok. He's a UI specialist, building menus, maintaining architecture, and helping design long term progression and retention systems. With Star Wars: Zero Company, he's had the wonderful opportunity to directly contribute to his favorite genre of Tactical Turned Based games and is thrilled at where the genre is headed next.
Title: Gameplay Animator
Company: Santa Monica Studio
I am an animation artist with experience contributing to world-class titles at Sony Santa Monica Studio and Riot Games. I worked on God of War Ragnarök and League of Legends, collaborating with multidisciplinary teams to deliver high-quality, performance-driven animation for globally recognized franchises. I'm passionate about crafting expressive, responsive movement that elevates gameplay and storytelling. Growth is at the core of my career and I'm constantly refining my craft, studying performance, and pushing myself technically and creatively. Animation isn't just my profession; it's what drives me.
Title: Narrative Lead
Company: Turtle Rock Studios
Adam Dolin is a narrative designer, writer, and creative consultant with 17 years in the game industry. His credits include God of War (WGA Award, BAFTA Best Narrative), God of War: Ragnarök (Game Awards Best Narrative), and Horizon: Forbidden West. He's consulted on projects for AAA and indie studios, including SEGA, Netflix, iam8bit, and is currently the narrative lead at Turtle Rock Studios.
Title: Senior Gameplay Animator
Company: Skydance New Media
Euna Park is a Gameplay Animator at That's No Moon. She started her career in the games industry as a graduate student at Carnegie Mellon's Entertainment Technology Center, where she had her first exposure to the creative chaos that is game development and became absolutely hooked. Previously, she worked on God of War: Ragnarök at Santa Monica Studio and Until You Fall at Schell Games.
Title: Senior Narrative Designer
Company: Microfun
Books Schwartz is a nomadic narrative designer with experience across AAA, mobile, and indie games. They've worked on blockbuster series like The Witcher and God of War and chart-topping mobile titles like Lifeline and Gossip Harbor. Prior to working in video games, they spent a decade professionally designing larps for kids, teens, and adults.