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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "god of war" returned the below results for sessions and speakers.



Title: Audio Director
Company: Santa Monica Studio
Justin Bell is a storyteller with a palette made of music and sound, and a canvas made of pixels. Driven to express humanity through art, Justin is a Composer, Audio Director, and Sound Designer with 18 years of in-depth experience in every aspect of game audio development across a diverse range of genres. Born on October 22, 1977 in Oakland, CA, Justin is best known for writing and producing the scores for the critically acclaimed RPGs Pillars of Eternity and The Outer Worlds. Each year, RPG fans worldwide stream his music millions of times to accompany them on their adventures. This widespread appreciation is deeply humbling for Justin. Each chapter of Justin’s career has been a stepping stone. He currently serves as an Audio Director at Santa Monica Studio, the developer of God of War. From 2021 to 2023, he was a Supervising Sound Designer on the PlayStation Studios Sound team, where he had the honor of working on projects such as Horizon: Forbidden West and God of War: Ragnarök. Prior to that, he was the Audio Director and Composer at Obsidian Entertainment from 2013 to 2021, working on beloved games like Fallout: New Vegas, South Park: The Stick of Truth, and Grounded. He earned a B.A. in Music Composition from UCLA in 2007 and an A.A. in Music from Los Angeles Valley Community College in 2004, where he studied classical guitar and composition.
Title: Narrative Designer/Writer
Company: Independent
Adam Dolin is a writer and narrative designer with credits on God of War, God of War: Ragnarök, and Horizon: Forbidden West. A WGA and BAFTA award winner, he specializes in bridging storytelling and systems to create compelling, player-driven narratives. Adam has worked across AAA and indie teams, teaches game writing and narrative design at ELVTR, and champions collaborative, cross-discipline storytelling in game development as a freelance consultant.
Title: Senior Foley Artist
Company: Sony Interactive Entertainment

Joanna Fang MPSE is an Emmy award winning Foley artist and sound editor. An alumna of NYU’s Tisch School of the Arts, Joanna developed a passion for Foley while studying Film and TV production. Graduating with several made for TV horror films under her belt, Joanna started an apprenticeship with lead Foley artist Leslie Bloome at New York’s Alchemy Post Sound and worked there for 7 years. In 2021, she joined Sony Interactive Entertainment’s Creative Arts Studios Sound Team as their senior Foley artist co-leading the development of their interactive Foley studio with senior Foley mixer Blake Collins.



Throughout her career, Joanna has cultivated a body of work spanning triple A video games, independent cinema, documentary film, installation art, television, and radio. She focuses on supporting unique storytellers through novel and empathy driven applications of performed sound. She has crashed a bus for This American Life’s Ira Glass, sprinted in heels for Celine Song’s The Materialists, and climbed mountains for Kojima Production’s Death Stranding 2. Her Foley is playable on several PlayStation titles including Helldivers 2, Marvel’s Spider-Man 2, God of War Ragnarök, and Ghost of Yōtei.



In 2016, the Television Academy recognized Joanna as the first openly transgender woman of color to win a Primetime Emmy for her Foley work on A&E’s Cartel Land.

Title: Dialogue Designer
Company: SIE - Playstation - Creative Arts
Monet Gardiner is a Sound Designer with 12+ years of experience in video games, film, television, music, and multimedia. As a Sound Design graduate from Savannah College of Art and Design, Monet has worked with 343 Industries at Microsoft on Halo Infinite and Electronic Arts on NBA Live 19 and NBA Live 20. Noteworthy achievements include Production Mixer & Supervisor on Emmy award-winning live sitcom "The BUZZ", multiple MPSE Golden Reel Nominations for Sound Editing, and Dialogue Designer on 2023 BAFTA Best Audio and EE Game of the Year "God of War:Ragnarok". Recently in addition to her work on God of War: Ragnarok, Monet has been working on titles such as The Last of Us 2 Remastered and Death Stranding 2 as a Dialogue Designer with Sony Interactive Entertainment PlayStation. Monet's impact continues to reverberate through the industry through her commitment to giving back to the game audio community by fostering diversity and inclusion as a proactive board member of the Game Audio Diversity Alliance, a non-profit charity which aims to provide career advancement opportunities for underrepresented voices through education, mentoring, and financial support.
Title: Voice Actor
Company: Independent

Morla Gorrondona has been working in video games as an actor (voice/performance capture/creatures) for over 15 years on award-winning titles such as Destiny and Destiny 2. Moss: Book 1 and Book 2, God of War: Ragnarok, The Last of Us 2, The Death Stranding, Call of Duty: Black Ops 3, 4, Cold War and 7, Spider Man 2, Horizon: Zero Dawn and New West.


She is a member of SAG-AFTRA, NAVA, IESD, founding member of the Game Audio Network Guild Voice Actor Coalition (GVAC) and founding co-chair of the GANG Awards Dialog Committee.

Title: CEO and Founder
Company: Blind Squirrel Games
A gaming industry veteran with over 25 years of experience, Brad Hendricks is the CEO and Founder of Blind Squirrel Games, a premier full development studio, focused on elevating the craft of game creation through best-in-class partners and original game development. Under his leadership, Blind Squirrel Games has become the trusted 'go-to' video game studio for AAA publishers and developers, working on popular titles like Bioshock The Collection, Borderlands Game of the Year Edition, Mass Effect Legendary Edition, God of War, and many more.
Title: CEO/Gameplay Engineer
Company: CAGE Studios

Salaar has been making games since age 8. He's co-founder of CAGE Studios, currently working on their 4th title, Gunstoppable. He was a Gameplay Engineer at Sony Santa Monica for 5 years, working on titles like God of War Ragnarok. He graduated from UPenn with a Computer Graphics Master's and CS Bachelor's. Outside of work, Salaar enjoys guitar, volleyball, and penguins.

Title: President
Company: Arrival
Paul is an award-winning executive and creative leader whose career spans the globe, establishing him as a leading figure in innovation and advocacy within the games and interactive entertainment industry. As the President of Arrival, Paul is the driving force behind the company’s global operations, fueling strategy, content development, and creative pipelines across teams in Los Angeles, Seattle, and the UK.   Prior to leading Arrival, Paul served as SVP Interactive Worldwide at Formosa Group and was Senior Audio Director at Xbox Game Studios. He has managed extensive AAA teams and pipelines for industry giants including Activision, EA, SEGA, Ubisoft, PlayStation Studios, Electronic Arts, LucasArts, 2K Games, Nintendo of America, Harmonix, and many more.     His portfolio includes credits on some of the industry’s most successful properties, including the God of War franchise, The Last of Us franchise, Halo, Call of Duty, Genshin Impact, Resident Evil, Fortnite, Borderlands 3, Sunset Overdrive, Forza Motorsport 5, Iron Man 2, and BioShock 2. Paul and his teams have achieved global recognition, winning multiple MPSE Golden Reel Awards, DICE Awards, G.A.N.G. Awards, SXSW Awards, BAFTA Awards, and Golden Joystick Awards. In 2023, Paul was honored with the prestigious Game Audio Network Guild Lifetime Achievement Award at the Game Developers Conference.   A passionate advocate for the industry, Paul served a six-year term as President of the Game Audio Network Guild (G.A.N.G.)—the world’s largest organization of game audio professionals. As an active member of the Board of Directors, he helped originate the industry-first Program Partnership Initiative, the Guild Scholarship Award, and the worldwide advisor network. He was also a founding member of G.A.N.G. 's Pro Branches, including the Interactive Entertainment Sound Developers (IESD) and the Voice Actor Coalition (GVAC).   Paul is also a patent holder, having co-invented a first-of-its-kind Pre-Cognitive Interactive Music System with Microsoft colleague Robert Ridihalgh. An active speaker, he has conducted master classes and panels at MIT, Yale University, Berklee College of Music, Georgia Tech, SIGGRAPH, GDC, and the GRAMMY Soundtables.   Paul holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston. A jazz and classical musician of twenty-five years, he has performed and recorded with legends such as Mick Goodrick, John Abercrombie, Clark Terry, George Russell, Cecil McBee, and Bob Moses.
Title: Narrative Animator
Company: Santa Monica Studio
Kathleen McGovern is a Narrative Animator at Santa Monica Studio with over 7 years of professional animation experience. Kathleen began her animation studies at the University of Central Florida in Orlando and continued her education at Animation Mentor. Throughout her career, she has contributed to the development of seven AAA titles, including  releases such as God of War: Ragnarök, Spider-Man 2, Death Stranding 2, and Avowed. She loves all things art and expression. In addition to her love for animation, she has a passion for dancing, fire spinning, and being an aerialist in her spare time. Kathleen strives to learn something new every day and experience all that she can. Life is about movement; both portraying it and living it. Most importantly, it should be fun!
Title: Game Designer
Company: Infinity Ward
Brett Moody is a game designer living in Los Angeles, California. He is a Game Designer at Infinity Ward, where he is working on a new entry in the Call of Duty franchise. Brett previously worked as an Associate Systems Designer at PlayStation's Santa Monica Studio on God of War: Ragnarok and its Valhalla DLC. As part of SMS's Player Investment team, he worked to implement side quests, collectibles, and other optional content. In his spare time, Brett performs improv comedy and plays on a recreational soccer team named after Astro Bot. In the past several years, he launched a minigame collection on Steam and a digital board game on Steam Workshop.
Title: Senior Technical Producer
Company: CD Projekt RED
Shayna Moon is a Technical Producer at Meta's Sanzaru studio, recently shipping the critically acclaimed Asgard's Wrath 2. Her previous work includes engine production on Gears of War: E-Day, the Unity DOTS Spotlight group, and cinematic and audio production on Sony Santa Monica's God of War (2018) and God of War: Ragnarok (2022). She also has worked to support up and coming game developers through volunteer and mentoring opportunities such as Amplifying New Voices and the GDC Conference Associates program. Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.
Title: Gameplay Animator
Company: That's No Moon
Euna Park is a Gameplay Animator at That's No Moon. She started her career in the games industry as a graduate student at Carnegie Mellon's Entertainment Technology Center, where she had her first exposure to the creative chaos that is game development and became absolutely hooked. Previously, she worked on God of War: Ragnarök at Santa Monica Studio and Until You Fall at Schell Games.
Title: Cinematic Manager
Company: Half Mermain
Tot is a queer, autistic, award-winning cinematographer with 10+ years in film and games, specializing in virtual production and cinematic storytelling. Her work spans titles like God of War Ragnarök, Metroid Prime 4, People of Note, The Mandalorian and Grogu, and more! She's also a volunteer at South Bay Rodent Rescue, where she specializes in orphaned rodent rehab as well as hospice care.