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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Animation Microtalks

Summit Speakers: Lana Bachynski (Riot Games), Brandon Nason (Blizzard Entertainment), Gwen Frey (Chump Squad), Elyse Gymer (Digital Extremes), David Wilson (Magic Leap), Marianne Hayden (Naughty Dog LLC), Alex Bittner (NetherRealm Studios), Desiree Cassidy (Bonfire Studios), Jonathan Marshall (Ubisoft), Jake Clark (Studio MDHR)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Stop & Think: Teaching Players About Media Manipulation in 'Headliner'

Speaker: Jakub Kasztalski (Unbound Creations LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Multiplayer Game Services with google Cloud and Stadia (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

glTF, WebGL & 3DCommerce (Presented by Khronos Group)

Sponsor Speakers: Ken Russell (Google), Patrick Cozzi (Cesium)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Visual Effects Summit: Democratizing Real-Time Filmmaking Technologies for Indie Game Developers

Summit Speaker: Norman Wang (Glassbox Technologies)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vulkan: The State of the Union (Presented by Khronos Group)

Sponsor Speakers: Tom Olson (ARM), Karen Ghavam (LunarG), Jay Kong (Google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Super Charge Your Game's Discoverability (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Go-To-Market With google Play (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Audio Summit: Voice Games: An Overview of an Up-And-Coming Category

Summit Speaker: Jeferson Valadares (Doppio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

The Journey of Bringing Our Unity Game to Stadia (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

The Future of Gaming (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Pony.ai's Onboard System - The Game Engine for Autonomous Driving (Presented by Pony.ai)

Sponsor Speaker: Yiming Liu (Pony.ai)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsored Session

Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games

Summit Speaker: Lisa Brunette (Brunette Games, LLC)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Game Narrative

Format: Session

Business of Game Music Roundtable Day 2: Agents

Speakers: Richard Ludlow (Hexany Audio), Brian Schmidt (Brian Schmidt Studio & GameSoundCon)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Bringing Destiny to Stadia: A GDC Postmortem (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Fair Play Summit: Complex, but Very Human: Rethinking Safety and Wellbeing for Players

Summit Speakers: Patrawat Samermit (Google), Elise Lantz (Google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Visual Effects Roundtable Day 3: Technical Lens

Speaker: Drew Skillman (Google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Addressing Ethics & Content Responsibility as Game Developers

Speakers: Celia Hodent (Independent), Kate Edwards (Geogrify), Kat Lo (University of California, Irvine), Carlos Figueiredo (Two Hat)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Production Essentials Summit: From Roadmaps to Callstacks: A Producer's Guide to Demystifying Tech

Speaker: Alexia Christofi (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Production & Team Management

Format: Session

World-Class Strategies to Grow Your Games Business With Ads (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Chocolate and Broccoli: Designing Games for Surgeons

Speakers: Itay Keren (Level Ex), Steve Kane (Level Ex)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Porting Snowdrop to Vulkan and Tips and Tricks for Stadia (Presented by Khronos Group)

Sponsor Speaker: Jean-Noe Morissette (Ubisoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Tools for Development and Optimization (Presented by google Play)

Sponsor Speakers: Bill Bilodeau (Google), Francesco Carucci (Google), Jay Kong (Android), Jon Tsao (Android)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Machine Learning Summit: Creating Game AI by Using Mostly English, with Semantic ML

Summit Speaker: Anna Kipnis (Google)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Independent Games Summit: Tech Toolbox

Summit Speakers: Joon Van Hove (Joon), Kate Compton (UCSC), Ramsey Nasser (Independent), Maya Man (Google Creative Lab (NYC)), Lizi Attwood (Furious Bee Limited), Farbs (Independent), Maria Mishurenko (Synesthetic Echo), Chris Wade (Luckshot Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Data Analytics and Databases for Games (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Enhance the Real-World Gaming Experience (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Math In Game Development Summit: Deep Dive: A Quaternion Spring

Summit Speaker: John Austin (A Stranger Gravity)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

UX Summit: History Shaping Design: Learning UX through the Evolution of Playing Cards

Summit Speaker: Julia Keren Detar (Untame)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: UX

Format: Session

Reach More Devices and Users (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Launch and Run Your Global Game (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Optimizing the Fun While Scaling to a Global Audience With Firebase. (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Bringing google's Machine Learning to Game Development (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Independent Games Summit: The 'Kine' Postmortem

Summit Speaker: Gwen Frey (Chump Squad)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Mastering Cloud Gaming: Tales From Stadia's Launch (Presented by google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsor Developer Summit

Free to Play Summit: The Year in Mobile Free-To-Play Games

Summit Speaker: Steven Meretzky (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Free to Play

Format: Session

Business of Game Music Roundtable Day 1: Contracts

Speakers: Richard Ludlow (Hexany Audio), Brian Schmidt (Brian Schmidt Studio & GameSoundCon)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Protecting and Promoting the Game Industry: Stories From the Frontlines

Moderator: Kate Edwards (Geogrify)

Speakers: Per Stromback (Spelplan), Stanley Pierre-Louis (Entertainment Software Association), Dr. Jo Twist (UK Interactive Entertainment), Felix Falk (Game Association of the German Games Industry), Raelene Knowles (Interactive Games & Entertainment Association)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Visual Effects Roundtable Day 1

Speaker: Drew Skillman (Google)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Machine Learning Summit: The Challenges of Building a Grand Master 'StarCraft II' AI

Summit Speaker: Timo Ewalds (DeepMind)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Business of Game Music Roundtable Day 3: Monetization

Speakers: Richard Ludlow (Hexany Audio), Brian Schmidt (Brian Schmidt Studio & GameSoundCon)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Level Design Summit: google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'

Summit Speaker: Jake Strasser (House House)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Design

Format: Session

Intel® ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by Intel Corporation)

Sponsor Speakers: Jeff Rous (Intel), Michael Lentine (Epic Games), Martin Wilson (Epic Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On

Format: Sponsored Session

Austin, John

Title: Founder, Designer & Engineer

Company: A Stranger Gravity

John Austin is a developer and designer currently living in San Francisco, California. He has been making games for nearly 15 years and has worked at Google, Microsoft, Funomena, and others. He founded and currently co-leads the studio, A Stranger Gravity, seeking to build thoughtful, accessible experiences that seek to enrich the lives of people across the world

Bilodeau, Bill

Title: Developer Advocate

Company: Google

Brunette, Lisa

Title: Owner & Head Writer/Designer

Company: Brunette Games, LLC

Lisa Brunette's 30 years of experience includes more than a decade in games and nearly twenty as a journalist and author. She has designed and written narratives for multiple chart-topping games played by worldwide audiences, including Matchington Mansion, Lily's Garden, and Choices: Veil of Secrets. Her games have been featured in the App Store and on Google Play and consistently rank in the top 20 in multiple categories. Sender Unknown: The Woods, a game she designed and wrote for Daily Magic Productions, was nominated for an International Mobile Gaming Award, and Gamezebo called it the “next leap forward” in mobile. She wrote and designed storylines, quests, and locations for G5's game Survivors: The Quest for a solid two years running, and she and her team are responsible for the narrative and writing in Redemption Games' recent release, Sweet Escapes. Her current work includes the interactive novel app Tiles & Tales, which Brunette Games is working on with Helsinki-based studio Kuuhubb and unannounced projects for U.S.-based Jam City. Read more about Brunette Games.

Carucci, Francesco

Title: Developer Advocate

Company: Google

Christofi, Alexia

Title: Producer

Company: PlayStation London Studio

Alexia Christofi is a producer at PlayStation London Studio working within the tools and technology department. Responsible for managing the team developing a bespoke in-house engine, she works closely on the scheduling and production, implementing processes to ensure the project runs smoothly. As a key member of the VR team, she has been integral to the launch of Blood & Truth, the studio's latest action packed PSVR blockbuster. Alexia started her career at Lionhead Studios, working within the production team on titles such as Fable Anniversary and Fable Legends before heading to nDreams to work on two Google projects for Daydream VR. Her impact on the games industry has been recognised by GamesIndustry.biz who featured has a one of the '100 rising stars of the UK games industry'.

Edwards, Kate

Title: CEO

Company: Geogrify

Kate Edwards is the founder and CEO of Geogrify, a Seattle-based consultancy for content culturalization and the former executive director of the International Game Developers Association (IGDA), from 2012 to 2017. She is a unique hybrid of an applied geographer, writer, and corporate strategist and is an outspoken advocate on issues affecting the well-being of game developers and the game industry as a whole. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting the company against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies including Amazon, Facebook, Google and many others on a wide range of geopolitical and cultural issues and she continues to work on a variety of game franchises. Kate also serves on several corporate and organizational boards including TakeThis.org, and is a regular columnist for MultiLingual Computing magazine. In October 2013, Fortune magazine named her as one of the "10 most powerful women" in the game industry and in December 2014 she was named by GamesIndustry.biz as one of their six People of the Year in the game industry.

Ewalds, Timo

Title: Software Engineer

Company: DeepMind

Timo Ewalds leads the StarCraft II environment effort as a Software Engineer at DeepMind. At 21, Timo dropped out of his Electrical Engineering Bachelors to build Nexopia, which became the largest social network in Canada at the time. After selling Nexopia in 2008, he finished a Bachelors and Masters in Computing Science at the University of Alberta, using Monte Carlo Tree Search to play and solve the board game Havannah. He spent several years in New York working as a software engineer on the Crisis Response team at Google before joining DeepMind to work on building environments to enable reinforcement learning research. Timo was the first engineer on the StarCraft II effort and leads the PySC2 open source project.

Frey, Gwen

Title: President

Company: Chump Squad

Gwen is a veteran developer with a background in both AAA and indie games. She most recently founded Chump Squad, a new studio to develop what was her solo project "Kine." She pitched the game for funding, hired contractors, and released Kine on 3 consoles, Google Stadia, and the Epic Game Store within a year. Before this she co-founded indie studio The Molasses Flood where she was the CFO and one of six developers on their debut game "The Flame in The Flood." Previously, Gwen worked as a senior technical animator on BioShock Infinite, the BioShock Infinite DLCs, and Marvel Heroes Online. She regularly live streams indie game development on Twitch (@direGoldfish) and co-hosts game development podcast "The Dialog Box."

Ghavam, Karen

Title: CEO

Company: LunarG

Karen is the CEO and Engineering Director of LunarG, Inc. LunarG specializes in 3D graphics software solutions. Under Valve and Google sponsorship, LunarG is responsible for many Vulkan ecosystem components such as the Vulkan SDK, validation layers, Vulkan loader, and many Vulkan related tools to aid developers.

Itay Keren

Title: Lead Technical Designer

Company: Level Ex

Itay Keren is an acclaimed game designer and author of award-winning indie games, such as Mushroom 11, which received an Apple Design Award and Google Play Award. At Level Ex, a Chicago-based video game studio, Itay leads the design for cutting edge technology that bridges the gap between gaming and medical practice. Previously, after years as a server developer, Itay quit his job to pursue his childhood dream of making games. Since then, he has been involved in many successful titles as a lead designer, most recently at Level Ex and his home-brew indie studio, Untame.

Keren Detar, Julia

Title: Game Designer

Company: Untame

Julia Keren-Detar is a game and UX designer based out of North Chatham (upstate) NY. Currently she is the Creative Director for husband and wife indie company Untame and a game and instructional designer for The Game Agency. She's worked on several commercial game titles including Untame's “Mushroom 11” which among many other awards won an Apple Design award and a Google Play award. She also worked on Untame’s "Rope Rescue" and Arkadium's hit Facebook game "Mahjongg Dimensions Blast". At Arkadium, she was a senior developer and designer at the R&D department, prototyping and designing dozens of games. Julia is also a hobby game historian and a back seat economist.

Kipnis, Anna

Title: Senior Prototyper & Game Designer

Company: Google

Anna Kipnis is a Senior Prototyper-Game Designer at Google, on the Stadia *Lab research and development team. She is well-known for her previous work at Double Fine Productions, where she contributed as a gameplay and AI programmer to various unreleased and top secret projects as well as Psychonauts (2005), Brütal Legend (2009), Costume Quest (2010), Once Upon a Monster (2011), The Cave (2012), Dear Leader (designed and led the prototype, 2014), Broken Age (2015), Headlander (2016), and Psychonauts 2. She was the founding organizer of Molyjam, a game jam inspired by Peter Molyneux and his fake Twitter account, @petermolydeux. Anna has served on the IGF technical jury, the Global Game Jam theme committee, and as an adviser for UCSC's MS Games & Playable Media program.

Kong, Jay

Title: Product Manager

Company: Google

Jay Kong is a product manager from Google working on the Android graphics ecosystem.

Lantz, Elise

Title: User Experience Researcher

Company: Google

Lentine, Michael

Title: Lead Physics Programmer

Company: Epic Games

Michael is currently the Lead Physics Programmer at Epic Games. He received his Ph.D. in Computer Science from Stanford University in 2012. During that time, he was awarded an Intel Graduate Fellowship. Prior to joining Epic he worked for Google as part of both its Android and Security divisions as well as Lucasfilm where he worked primarily on developing physics software for both film and games.

Liu, Yiming

Title: Mapping & Localization Head

Company: Pony.ai

Yiming Liu is the head of mapping & localization at Pony.ai, where he leads a team that focuses on the definition, labeling, and automatic generation of semantic HD map, as well as the onboard HD map API, and multi-sensor localization algorithms for Level 4 autonomous vehicles. Prior to joining Pony.ai, Yiming worked on photo and video super-resolution and slow-motion at Google Research. Yiming received his Ph.D. in Computer Science from Princeton University and a bachelor’s degree from Tsinghua University.

Ludlow, Richard

Title: Audio Director

Company: Hexany Audio

Richard Ludlow is the Audio Director and co-Founder of Hexany Audio, a Los Angeles based sound and music studio specializing in audio for games, VR (Virtual Reality), and interactive media. Richard has worked on projects for Disney, Activision, Ubisoft, Universal, Amazon, Tencent, Sony, Google, and many more.

Man, Maya

Title: Freelance Creative Technologist

Company: Google Creative Lab (NYC)

Maya Man is a dancer, artist, and technologist based in New York City. Currently, she's building experiments at the Google Creative Lab after completing the fiver residency program. Maya graduated from Pomona College with a double major in Computer Science and Media Studies with a focus in digital production. She spends most of her time creating weird web things, dancing in studios and public spaces, and maintaining her love/hate relationship with the internet (mostly love though). Maya was recently named one of Dance Magazine's 25 to Watch in 2020.

Meretzky, Steven

Title: Game Design Consultant

Company: Independent

Steve Meretzky began his career at the legendary adventure game company Infocom, where his titles included “Planetfall”, “The Hitchhiker's Guide to the Galaxy” (a collaboration with Douglas Adams), “Leather Goddesses of Phobos”, and “Zork Zero”. Steve has run his own development studio, Boffo Games, and has been a VP at Disney Interactive, Game Show Network, and King. Over his prolific career, Steve has worked with teams at Activision, Blizzard, EA, Harmonix and Hasbro, to name a few. Steve is currently offering his services as a game design consultant while exploring his next career move; recent clients include Google, Draft Kings, and Mobile Game Doctor. A former board member of the IGDA, Steve organizes the Free-to-Play Summit at the GDC as well as the annual Game Designers Workshop.

Russell, Ken

Title: Software Engineer

Company: Google

Ken Russell is a software engineer on the Chrome web browser team at Google, Inc, and the current chair of the WebGL working group at Khronos. Ken has over fifteen years of 3D graphics programming experience. He holds a Bachelor of Science in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology and a Master of Science in Media Arts and Sciences from the MIT Media Lab.

Samermit, Patrawat

Title: User Experience Researcher

Company: Google

Skillman, Drew

Title: Technical Artist

Company: Google

Drew Skillman is a Design Lead at Google on the VR/AR team and the co-creator of Tilt Brush, a virtual reality painting application. Prior to Google, Drew worked on a number of different augmented reality, virtual reality, and natural motion experiences at the company he co-founded, Skillman & Hackett, before it was acquired by Google in 2015. Before becoming independent, Drew worked in the games industry for over a decade as Technical Artist, Visual Effects Artist and Project Lead. Drew applies a cross disciplinary skillset including design, visual effects, engineering and physics to create immersive experiences at the intersection of art and technology.

Valadares, Jeferson

Title: Co-founder & CEO

Company: Doppio

Jeferson is Co-founder and CEO of Doppio Games, a voice-first game studio based in Portugal, whose latest release was "The 3% Challenge" in partnership with Netflix. Jeferson was also lead designer on the studio's debut title, "The Vortex", available for Amazon Alexa and Google Assistant. He is also a member of the board of directors at Rovio. In past lives he was VP/GM of Mobile at Bandai Namco, Studio GM at Electronic Arts and Executive Producer at BioWare in San Francisco; Studio Director at Playfish and Creative Director at EA Mobile in London; and Game Development Director at Digital Chocolate's Sumea studio in Helsinki.

Wang, Norman

Title: CEO

Company: Glassbox Technologies

Norman Wang is a successful VR entrepreneur. He co-founded Opaque Media Group in 2012 and was instrumental in growing the organization to become one of the most recognized VR studios in the world with clients such as NASA, Google, Microsoft and Hewlett Packard Enterprise. Before founding Opaque Media Group, Norman was a lecturer at Swinburne University and a Ph.D. researcher in the field of cognitive psychology, and is a published author in the field of computer vision. Norman is now CEO of Glassbox Technologies, the newly formed spin-off startup that took part in the prestigious Vive X accelerator.