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Writer/Director Kal-El Bogdanove has crafted dozens of the world's most popular AAA videogames, including Steam record-breaker Helldivers 2, global smash Honkai Star Rail, Horizon Forbidden West, MultiVersus, Diablo 4, Diablo Immortal, Overwatch 2, Suicide Squad: Kill the Justice League, World of Warcraft, Hearthstone, League of Legends, Convergence, the BAFTA-winning Fallout 4, and more. Kal-El was the creator and showrunner for The Walt Disney Company's entire suite of interactive audio, a whopping 2000+ pages of fully-voiced content across Disney, Marvel, Star Wars and Pixar, earning Disney $30 million first year net in this previously unexplored space, and generating an incalculable number of guest impressions. Bogdanove also created Dug In Real Life, the most successful viral video in TWDC history, with 28 million views in 24 hours. Together with his business partner Adrienne Arno, Bogdanove wrote Exoprimal for Capcom, and an unannounced AAA title for Warner Bros. Arno and Bogdanove also partnered with horror legends John Carpenter and Sandy King to create Terraformed, an eight-part graphic sci-fi miniseries, and The Haloperidol Files, a psychological mystery.
Joseph Carroll is an Engineering Manager at Meta, leading a team that builds AI tools which accelerate Horizon OS development workflows. Previously at Amazon and in fintech, he focuses on creating developer tools that streamline complex technical processes and improve productivity for engineering teams.
Morla Gorrondona has been working in video games as an actor (voice/performance capture/creatures) for over 15 years on award-winning titles such as Destiny and Destiny 2. Moss: Book 1 and Book 2, God of War: Ragnarok, The Last of Us 2, The Death Stranding, Call of Duty: Black Ops 3, 4, Cold War and 7, Spider Man 2, Horizon: Zero Dawn and New West.
She is a member of SAG-AFTRA, NAVA, IESD, founding member of the Game Audio Network Guild Voice Actor Coalition (GVAC) and founding co-chair of the GANG Awards Dialog Committee.
Mike Lamprinos is a Product Manager at Reality Labs, working on Meta Quest SDKs and Developer Tooling. He is working on tools that developers use every day like Meta Building Blocks, Runtime Optimizer, Immersive Debugger and AI tools. Mike enjoys to learn how developers use Meta Quests unique capabilities to reimagine immersive experiences and he’s committed to making Horizon OS development more accessible to a wider set of developers.
Ariadna 'Ari' Martinez is an Argentinian writer and narrative designer currently typing away amongst the majestic mountains of Vancouver, British Columbia. With prior experience in film, she's forged an eight-year career in the games industry from small startups to AAA studios such as Capcom; Guerrilla (Horizon Forbidden West); and her current home, Sucker Punch Productions (Ghost of Yōtei). She's even briefly delved into theme park writing, another creative love of hers. In her spare time, she teaches Game Writing at Vancouver Film School hoping to pass on her passion and knowledge of narrative design to the next generation of writers.
Ross O’Dwyer is a software engineer and technical leader at Meta. He brings a career spanning game middleware, real-time physics, VR platform engineering, and large-scale developer ecosystems. Ross spent 14 years at Havok leading Developer Relations and Professional Services, partnering with studios worldwide and helping advance ragdoll and physics-driven character technology across the industry. He later joined Oculus in 2014, where he built the DevRel Engineering function and went on to lead major portions of the Rift and Quest software stack through multiple product launches. More recently he returned to an IC role to lead Generative AI technologies for Meta's Horizon platform.