GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "horizon" returned the below results for sessions and speakers.

Speakers: Hot Pink  (HotPink Games), Adanna Nedd  (Independent), Sarah Slovak  (Lunacy Studios), Akash Thakkar  (Independent), Jenny Jiao Hsia  (Hexecutable), Ryan Ike  (Independent), Claire L. Evans  (YACHT), Jona Bechtolt  (YACHT), Cass Riordan  (No Goblin)
Location: Room 204, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Independent Development
Format: Lecture
Sponsor Speakers: Chao Yang  (JoyMaker), Yiting Geng  (JoyMaker)
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Advanced
Track: Game & Production Technology
Format: Partner Developer Summit
Sponsor Speaker: Chong Ahn  (Meta)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Business Strategy
Format: Partner Developer Summit
Sponsor Speaker: Mahncy Mehrota  (Meta)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Business Strategy
Format: Partner Developer Summit
Speaker: Hannah Gallagher  (Meta)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management, Discovery & Marketing
Format: Microtalks
Title: Audio Director
Company: Santa Monica Studio
Justin Bell is a storyteller with a palette made of music and sound, and a canvas made of pixels. Driven to express humanity through art, Justin is a Composer, Audio Director, and Sound Designer with 18 years of in-depth experience in every aspect of game audio development across a diverse range of genres. Born on October 22, 1977 in Oakland, CA, Justin is best known for writing and producing the scores for the critically acclaimed RPGs Pillars of Eternity and The Outer Worlds. Each year, RPG fans worldwide stream his music millions of times to accompany them on their adventures. This widespread appreciation is deeply humbling for Justin. Each chapter of Justin’s career has been a stepping stone. He currently serves as an Audio Director at Santa Monica Studio, the developer of God of War. From 2021 to 2023, he was a Supervising Sound Designer on the PlayStation Studios Sound team, where he had the honor of working on projects such as Horizon: Forbidden West and God of War: Ragnarök. Prior to that, he was the Audio Director and Composer at Obsidian Entertainment from 2013 to 2021, working on beloved games like Fallout: New Vegas, South Park: The Stick of Truth, and Grounded. He earned a B.A. in Music Composition from UCLA in 2007 and an A.A. in Music from Los Angeles Valley Community College in 2004, where he studied classical guitar and composition.
Title: Voice Over Director

Writer/Director Kal-El Bogdanove has crafted dozens of the world's most popular AAA videogames, including Steam record-breaker Helldivers 2, global smash Honkai Star Rail, Horizon Forbidden West, MultiVersus, Diablo 4, Diablo Immortal, Overwatch 2, Suicide Squad: Kill the Justice League, World of Warcraft, Hearthstone, League of Legends, Convergence, the BAFTA-winning Fallout 4, and more. Kal-El was the creator and showrunner for The Walt Disney Company's entire suite of interactive audio, a whopping 2000+ pages of fully-voiced content across Disney, Marvel, Star Wars and Pixar, earning Disney $30 million first year net in this previously unexplored space, and generating an incalculable number of guest impressions. Bogdanove also created Dug In Real Life, the most successful viral video in TWDC history, with 28 million views in 24 hours. Together with his business partner Adrienne Arno, Bogdanove wrote Exoprimal for Capcom, and an unannounced AAA title for Warner Bros. Arno and Bogdanove also partnered with horror legends John Carpenter and Sandy King to create Terraformed, an eight-part graphic sci-fi miniseries, and The Haloperidol Files, a psychological mystery.

Title: Lead Technical Artist
Company: Meta
Nick has been in the animation and tech industry for many years, working at Disney animated films as well as Meta's Horizon platform.
Title: Software Engineering Manager
Company: Meta

Joseph Carroll is an Engineering Manager at Meta, leading a team that builds AI tools which accelerate Horizon OS development workflows. Previously at Amazon and in fintech, he focuses on creating developer tools that streamline complex technical processes and improve productivity for engineering teams.

Title: Narrative Designer/Writer
Company: Independent
Adam Dolin is a writer and narrative designer with credits on God of War, God of War: Ragnarök, and Horizon: Forbidden West. A WGA and BAFTA award winner, he specializes in bridging storytelling and systems to create compelling, player-driven narratives. Adam has worked across AAA and indie teams, teaches game writing and narrative design at ELVTR, and champions collaborative, cross-discipline storytelling in game development as a freelance consultant.
Title: Product Policy
Company: Meta
Hannah leads Product Policy work at Meta's Reality Labs and supports Quest, Horizon, and AI Wearables. She comes from a background of Trust & Safety. Prior to working in tech she led aviation safety for the US Military drone programs.
Title: Voice Actor
Company: Independent

Morla Gorrondona has been working in video games as an actor (voice/performance capture/creatures) for over 15 years on award-winning titles such as Destiny and Destiny 2. Moss: Book 1 and Book 2, God of War: Ragnarok, The Last of Us 2, The Death Stranding, Call of Duty: Black Ops 3, 4, Cold War and 7, Spider Man 2, Horizon: Zero Dawn and New West.


She is a member of SAG-AFTRA, NAVA, IESD, founding member of the Game Audio Network Guild Voice Actor Coalition (GVAC) and founding co-chair of the GANG Awards Dialog Committee.

Title: Composer
Company: The Flight
Ivor Novello award-winning duo Joe Henson and Alexis Smith began collaborating in 2005. After realizing they had a similar approach to life and wildly divergent musical tastes, they formed a creative partnership that quickly encompassed songwriting, production, and composition. The duo have worked with some of the biggest names in the music industry as well as being renowned composers for triple A video game titles. In 2014, they saw the release of hit survival horror title Alien: Isolation, and they followed this up with Horizon: Zero Dawn, Assassin's Creed Odyssey, Horizon Forbidden West, and WB Games Montréal's Gotham Knights. The Flight's television projects include the NETFLIX Series Lockwood & Co; BAFTA-nominated BBC documentary series, Drugsland; and Kids on the Edge, produced for Channel 4 by Century Films. Their most recent project is the duo returning to the popular Assassin's Creed franchise with Assassin's Creed Shadows. The game takes place in 16th century Japan and follows two new characters in the creed's fight against the Templar order. Assassin's Creed Shadows is out now on Playstation 5, Xbox Series X|S, and PC.
Title: Product Manager
Company: Meta

Mike Lamprinos is a Product Manager at Reality Labs, working on Meta Quest SDKs and Developer Tooling. He is working on tools that developers use every day like Meta Building Blocks, Runtime Optimizer, Immersive Debugger and AI tools. Mike enjoys to learn how developers use Meta Quests unique capabilities to reimagine immersive experiences and he’s committed to making Horizon OS development more accessible to a wider set of developers.

Title: Senior Writer and Narrative Designer
Company: Sucker Punch Productions

Ariadna 'Ari' Martinez is an Argentinian writer and narrative designer currently typing away amongst the majestic mountains of Vancouver, British Columbia. With prior experience in film, she's forged an eight-year career in the games industry from small startups to AAA studios such as Capcom; Guerrilla (Horizon Forbidden West); and her current home, Sucker Punch Productions (Ghost of Yōtei). She's even briefly delved into theme park writing, another creative love of hers. In her spare time, she teaches Game Writing at Vancouver Film School hoping to pass on her passion and knowledge of narrative design to the next generation of writers.

Title: Director Of Engineering, Oculus VR
Company: Meta

Ross O’Dwyer is a software engineer and technical leader at Meta. He brings a career spanning game middleware, real-time physics, VR platform engineering, and large-scale developer ecosystems. Ross spent 14 years at Havok leading Developer Relations and Professional Services, partnering with studios worldwide and helping advance ragdoll and physics-driven character technology across the industry. He later joined Oculus in 2014, where he built the DevRel Engineering function and went on to lead major portions of the Rift and Quest software stack through multiple product launches. More recently he returned to an IC role to lead Generative AI technologies for Meta's Horizon platform.

Title: Senior Creative Director
Company: PlayStation Studios Creative Arts
Matt is the Senior Creative Director at PlayStation Studios Creative. With over 17 years of experience in branding and campaign design across a wide range of industries, he joined PlayStation in 2018. Since then, he's led branding efforts for numerous high-profile titles, including Returnal, the Horizon franchise, Helldivers 2, Until Dawn, Sackboy: A Big Adventure, Destruction AllStars, Spider-Man, and many more.
Title: Senior Writer/Narrative Designer/Consultant
Company: Independent
John is a narrative game veteran who has brought stories to life for IPs including Guild Wars, Horizon, Destiny, Iron Man, Forza, Fable, and Lily's Garden.
Title: Composer
Company: The Flight
Ivor Novello award-winning duo Joe Henson and Alexis Smith began collaborating in 2005. After realizing they had a similar approach to life and wildly divergent musical tastes, they formed a creative partnership that quickly encompassed songwriting, production, and composition. The duo have worked with some of the biggest names in the music industry as well as being renowned composers for triple A video game titles. In 2014, they saw the release of hit survival horror title Alien: Isolation, and they followed this up with Horizon: Zero Dawn, Assassin's Creed Odyssey, Horizon Forbidden West, and WB Games Montréal's Gotham Knights. The Flight's television projects include the NETFLIX Series Lockwood & Co; BAFTA-nominated BBC documentary series, Drugsland; and Kids on the Edge, produced for Channel 4 by Century Films. Their most recent project is the duo returning to the popular Assassin's Creed franchise with Assassin's Creed Shadows. The game takes place in 16th century Japan and follows two new characters in the creed's fight against the Templar order. Assassin's Creed Shadows is out now on Playstation 5, Xbox Series X|S, and PC.
Title: Tool UX & Workflow Designer
Company: Independent
Robin-Yann Storm is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition.