I am a workflow consultant, and freelance tool UX designer. In the past I have worked as a full time tool designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where I was present for the end of Hitman 1 and the beginning of Hitman 2. I was also a tool designer on the 'Decima' editor on which the Horizon series was built, where I was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. I have also consulted for Unity asset store level editors. The last few years I have spent working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made me well acquainted with the USD file format. Next to that, I created and organized the Tool Design Roundtables at GDC, talk at conferences around the world, and I have contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.