View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Game Audio Business Roundtable Day 1: Running a Freelance Business
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Audio Business Roundtable Day 2: Composer Agents
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Jeremi Valiquette (1E Avenue Music Agency)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
G.A.N.G. Demo Derby: Sound Design
Speakers: Nick Hartman (Game Audio Network Guild), Shannon Potter (Formosa Interactive), Scott Gershin (Sound Lab at Keywords Studios), Kristen Quinn (Polyarc), Elise Baldwin (Netflix Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Closing the Gender Gap in Game Audio Design
Speakers: Debbie Gonzalez (The Sound Lab a Keywords Studio), Kat Wenske (Team Audio), Monet Gardiner (Sony Interactive Entertainment PlayStation), Alexandra Takei (Ruckus Games), Gina Zdanowicz (Serial Lab Sound)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Audio
Format: Session
Game Audio Business Roundtable Day 3: Music Income Streams
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Title: Creative Director, Sound Designer, Mixer
Company: Sound Lab at Keywords Studios
Title: EP/Head of Studio
Company: The Sound Lab a Keywords Studio
Debbie Gonzalez is the Executive Producer and Head of Studio at Sound Lab a Keywords Studio. Debbie studied Music Production and Engineering at Berklee College of Music and in 1988, moved to Los Angeles and began producing music and sound design for hundreds of projects with the top composers and sound designers across the entertainment industry. In 2014 she partnered with acclaimed sound pioneer, Scott Gershin, and in 2016 launched The Sound Lab at Technicolor, which became The Sound Lab a Keywords Studio in August 2018. She co-leads and supports the Sound Lab team of Sound Designers, Implementors, Composers and Mixers in their focus to create and implement immersive sound experiences spanning across the multiple mediums of Games, TV, Film, VR, Location Based Entertainment and Commercials/Trailers. Game credits include, Arcadegeddon for Illfonic, Bayonetta 3 with Platinum Games, Valorant, and Legends of Runeterra for Riot Games, Forza for Turn 10, Doom Eternal for Id Software, Spyro’s Adventure for Toys for Bob, Final Fantasy with Square Enix, Devil May Cry 5 with Capcom, numerous titles with Tencent and NetEase and many others. Film and Streaming projects include the Oscar Shortlisted, Pinocchio/Netflix from Guillermo del Toro, the Emmy winning Maya and the Three/Netflix and Mrs. America, for FX/Hulu with Cate Blanchett.