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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Adobe Substance 3D State of the Ecosystem (Presented by Adobe)

Wes McDermott  (Principal Director, Creative 3D Evangelist & Community Advocate, Adobe)
Jérémie Noguer  (Product Director, Substance 3D, Adobe)
Lucrezia Romeo  (Character Artist, Independent)
Location: Room 3001, West Hall
Date: Monday, March 9
Time: 10:10 am - 11:10 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Partner Developer Summit
Vault Recording: Video
Audience Level: All
Adobe

Stay up to date with the latest innovations across the Adobe Substance 3D ecosystem. Dive into the latest product updates and releases, including a focused look at OpenPBR and how it's shaping the future of material standards. The Substance 3D team will also tease upcoming features, with an exclusive live demo in Substance 3D Painter led by Lucrezia Romeo, Character Artist specializing in video games, offering a firsthand look at what's coming next.
Finally, the team will share a preview of ongoing and upcoming research projects, providing a glimpse into the future direction of the Substance 3D tools and technology.
As an added bonus, the first 350 attendees will get a bag with a custom design by Nikie Monteleone (limited edition – don't miss it!).

Takeaway

Get the latest announcements about the Substance 3D suite and find out how the Substance 3D ecosystem can improve your workflow.

Intended Audience

Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.