View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Micaela Mantegna (Abogamer, Berkman Klein Center Harvard University (Affiliate), TED Fellow)
Ryan Black (Partner; Global Pillar Lead, Games and Gambling, DLA Piper)
Mirjana Prpa (Professor , Northeastern University)
Andrew Maximov (CEO, Founder , Promethean AI)
Location: Room 207, South Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Session
Vault Recording: Video
Audience Level: All
As generative AI advances, passionate discussions arise: does it expand artist's creativity or appropriate it? Beyond just asking whether using artists' works as training data infringes on copyright, this session explores the broader implications of AI on creativity, its ethical concerns, and the rapidly evolving legal landscape.
The panel brings together artists, technologists, and legal experts to debate over the complex layers of this hot topic, starting from:
-Generative AI in Gaming: An insight into its present and future applications.
-AI and Creativity: Is AI's 'creativity' bound by its training data? How do we define creativity in the first place?
-Ethics in AI: Explore with us the line between unethical and illegal. Understand AI's cultural, societal, and ethical impacts beyond our industry.
-Legal headaches: From basic to advanced copyright concepts, get to know more about AI's legal intricacies.
The goal of this talk is to help denoise the uncertainties around the AI-ART-Copyright debate, by providing game developers with a comprehensive perspective of its ethical and legal implications, all while providing concrete technical information that could help risk mitigation strategies when employing AI generated/assisted content.
This talk is intended for anyone interested in the topics of AI ethics, art and copyright.
No prior knowledge is necessary, only interest in the topic and willingness to participate in a respectful and thoughtful way.