Agenda
Bones & Booleans
The giant d20 returns to GDC! Our panel of seasoned veterans are here to share hard-earned experiences, give tips & tricks and answer questions about all things Animation & Presentation implementation and tech in game engines.
Takeaway
Attendees will leave with a few tips & tricks that they can integrate into their workflows & pipelines, and have the opportunity to ask a panel of experts questions about anything related to Animation & Cinematics technology, pipelines & workflows.
Intended Audience
Topics will be focused on various aspects of technical animation & cinematics, but we encourage artists to join. Most panelists expertise will be centered around UE, but there is a range of experience across other engines & toolsets.