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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Frank Gordon  (Associate Realization Director, Compulsion Games)
Nathaniel Winckler  (Expert TDiA, That's No Moon)
Matt Lake  (Technical Animator, Independent)
Thomas Van Cise  (Senior Technical Animator, That's No Moon)
Location: Room 2016, West Hall
Date: Monday, March 9
Time: 2:50 pm - 3:20 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Visual Development, Game & Production Technology
Format: Special Event
Vault Recording: Video
Audience Level: All

The giant d20 returns to GDC! Our panel of seasoned veterans are here to share hard-earned experiences, give tips & tricks and answer questions about all things Animation & Presentation implementation and tech in game engines.

Takeaway

Attendees will leave with a few tips & tricks that they can integrate into their workflows & pipelines, and have the opportunity to ask a panel of experts questions about anything related to Animation & Cinematics technology, pipelines & workflows.

Intended Audience

Topics will be focused on various aspects of technical animation & cinematics, but we encourage artists to join. Most panelists expertise will be centered around UE, but there is a range of experience across other engines & toolsets.