GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Fair Play Workshop: Harmonizing Multiplayer Experiences

Natasha Miller  (Senior Research Scientist II, Blizzard Entertainment)

Kimberly Voll  (CEO, Brace Yourself Games)

Weszt Hart  (Head of Player Dynamics, Riot Games)

Michael Preston  (Executive Director, Joan Ganz Cooney Center, Sesame Workshop)

Shuli Gilutz  (Programme Officer for Child Rights & Digital Business, UNICEF)

Location: Room 209, South Hall

Date: Monday, March 18

Time: 9:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Workshop

Vault Recording: Not Recorded

In this workshop we will go through some best practices for risk assessment to determine where you can anticipate player behavior problems in a game, identifying what good looks like for your game, and using behavior subgroups to create a framework for how to think about the player dynamics within a game. We will then spend time working on practical features or interventions to help enhance your desired dynamics and reduce the problematic ones. We’ll also look at how you can set and measure outcomes to assess how your game and its community are doing from a player-dynamics lens.

Takeaway

Attendees will leave knowing how to assess risk for disruptive behavior, identify healthy behavior for your game, and measure ROI as well as have a tool for thinking about player dynamics through your game lens, and potential interventions to try out at their own studios.

Intended Audience

Game developers, designers, trust and safety professionals, and anyone interested in increasing prosocial behavior and mitigating disruptive behavior in your game.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon