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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game AI Fireside Chat with Damian Isla and Jeff Orkin: Celebrating 20+ Years of Behavior Trees and Automated Planning Systems

Steve Rabin  (Principal Software Engineer, Electronic Arts)
Damian Isla  (Director, Cicero)
Jeff Orkin, Ph.D.  (CEO, Bitpart AI)
Location: Room 3004, West Hall
Date: Thursday, March 12
Time: 4:30 pm - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Game & Production Technology
Format: Fireside Chat
Vault Recording: Video
Audience Level: Intermediate

Over 20 years ago, game AI hit a brick wall with Finite State Machines as the primary architecture for game AI. Damian and Jeff each independently developed alternatives that scaled better, were easier to author, and were more expressive. Celebrate 20+ years of Behavior Trees and Automated Planning Systems as we reminisce about those pivotal years in game AI on Halo 2 and F.E.A.R., what led to each breakthrough, how it has evolved since then, and where it's likely to go in the future.

Takeaway

Understand the impetus and development of two pivotal game AI architectures, Behavior Trees and Automated Planning Systems, from the creators themselves. Hear where they see game AI architectures moving to in the future.