GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Steve RabinPrincipal Software EngineerElectronic Arts

Steve Rabin is a Principal Software Engineer at Electronic Arts in the Performance Technology Group and a 30-year game industry veteran, specializing in game AI, CPU optimization, and game development tools. He has worked on games for Microsoft, Activision, Nintendo, and Electronic Arts. He has 16 issued patents on the Wii Remote (5 patents), Data Visualization and Analysis of Code (9 patents), In-Store Nintendo Kiosk, and Augmented Reality. Steve was the chief editor of the Game AI Pro series, the AI Game Programming Wisdom series, Introduction to Game Development, and an author in the Game Programming Gems series. Steve founded and organized the GDC AI Summit from 2009 to the present. He also teaches Game AI and Data Visualization within the Computer Science department at the DigiPen Institute of Technology since 2006. Steve holds a master's degree in Computer Science and an undergraduate degree in Computer Engineering, both from the University of Washington.

Presenting: