View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Steve has been a principal figure in the game AI community for nearly two decades. After working as an AI engineer at several Seattle startups, he managed and edited seven game AI books including the recent "Game AI Pro" series and the "AI Game Programming Wisdom" series. He also edited the book "Introduction to Game Development" and has over two dozen articles published in the "Game Programming Gems" series. He's been an invited keynote speaker at several AI conferences, founded the AI Game Programmers Guild in 2008, and founded the GDC AI Summit in 2009. Steve has taught game AI since 2006 at the DigiPen Institute of Technology and has over a dozen issued patents covering profiler analysis, augmented reality, and gesture recognition. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington