View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
In his role as Creative Director for External Studios at Penumbra, Gaurav Mathur synthesizes clinical input with art and design direction for external studio partners who are building Virtual Reality (VR) therapies for the REAL Immersive System (www.realsystem.com). In his previous Art Director position at the company, he was a founding member of the internal REAL studio and guided development of Happy Valley, Penumbra's first VR therapy game focused on stroke rehabilitation. He has worked on titles including the critically acclaimed Grim Fandango and Psychonauts, the bestseller Star Wars: Rogue Squadron, and the beloved Skylanders console games. Gaurav launched gamedevmap -- a curated living map and catalog of game development around the world -- seventeen years ago. He has been a judge and a mentor for the International Game Developers Association (IGDA) Game Developers Conference (GDC) Scholar program for over a decade, and served on the Excellence in Visual Art Jury for this year's Independent Games Festival (IGF).