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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

GDC Main Stage: A Developer's Concert

Austin Wintory  (Composer, Independent)

Troy Baker  (Voice Actor, Independent)

Location: GDC Main Stage, West Hall, Street Level

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass - Get your pass now!

Topic: Special Event

Format: Special Event

Vault Recording: Not Recorded

Audience Level: All

For its 2024 Main Stage event, the Game Developers Conference (GDC) will host a live instrumental performance that showcases influential and notable game scores throughout history, with a spotlight on the last year, including nominees from the IGF, GDCA and Grammys.

Conducted by Austin Wintory (composer for games like Stray Gods, Journey, Abzu, Banner Saga 1-3, Assassin’s Creed Syndicate and more), and co-hosted by Troy Baker (acclaimed actor known for The Last of Us, Bioshock Infinite, Shadow of Mordor, Far Cry 3, the upcoming Indiana Jones and the Great Circle, plus many more) this concert is not one to be missed. All attendees are invited to attend the event on Wednesday, March 20th from 12:30pm to 1:30pm at the GDC Main Stage, located on Lobby Level of West Hall in Moscone Convention Center. Doors open at 12:00pm.

In accompaniment with the local San Francisco Conservatory of Music (SFCM), this musical performance aims to celebrate game development for its excellence as an artistic medium and a force within the entertainment industry.



Connecting the Global Game Development Community

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