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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

'Genshin Impact' Miliastra Wonderland: Co-Creating a Virtual World with Users

Xin Ning  (Gameplay Engineer, miHoYo)
Location: Room 2010, West Hall
Date: Friday, March 13
Time: 9:30 am - 10:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design, Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: All

This talk will first outline the rationale behind the development of Miliastra Wonderland, Genshin Impact's in-game user-generated content (UGC) gameplay module, as well as the project team's vision for the module including the content the team aims to cultivate and the support it intends to provide.
Next, it will reveal the design considerations for the core functionalities of Miliastra Wonderland, detailing the technical challenges the team has overcome and the implementation process by stages.
Finally, it will discuss the future development roadmap for Miliastra Wonderland, along with the team's plans for integrating PCG and AI functionalities.

Takeaway

This presentation introduces the Genshin Impact team's thoughts leading up to the addition of Miliastra Wonderland, the built-in UGC gameplay module to the live-service game. It also explores the team's various efforts throughout the project's development — from the initial demo and core gameplay functions, through asset integration and gameplay expansion, to the design of peripheral progression systems.

Intended Audience

This presentation is intended for UGC developers, novice designers, and those looking to enter the game industry.
While prior experience is not required to benefit from this, attendees with more industry experience may find it easier to grasp the context and challenges faced by the project team at each stage.