Agenda
Hands-On Game Design Workshop
Marc LeBlanc (Principal Software Engineer, Riot Games)
Stone Librande (Sr. Designer, Riot Games)
Eleanor Todd (Founder & CEO, Fablegate)
Marcus Montgomery (Creative Director, Cornerstone Interactive Studios)
Jeb Havens (Game Designer, Jeb Havens Games)
Eben Myers (Game Director, Relevate Health Games)
Geoff Marsi (Principal Technical Game Designer, Riot Games)
Location: Room 3016, West Hall
Date: Friday, March 13
Time: 9:30 am - 4:00 pm
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
All
Track:
Design
Format:
Workshop
Vault Recording: Not Recorded
Audience Level: All
Hands On Design Workshop: Introduction
9:30am - 12pm
This workshop will explore the day-to-day craft of game design through hands-on activities. Working in small groups, you’ll be challenged to rapidly design, develop and playtest some example games.
In the morning session, we’ll be looking at what paper prototypes can teach us about digital games, and how to use paper prototyping to answer the design questions that arise during ideation and early development. You’ll gain hands-on experience constructing a playable paper prototype of a popular video game.
Hands On Design Workshop: Advanced Topics
1pm - 4pm
This workshop will explore the day-to-day craft of game design through hands-on activities. Working in small groups, you’ll be challenged to rapidly design, develop and playtest some example games.
In the afternoon session, we’ll have a few different activities for you to pick from. In “Horns of a Dilemma” you’ll explore the challenges involved in designing ethical dilemmas in games. In “Prototyping Complex Systems” you’ll learn how to identify key levers in your large game systems. And in “Us vs. It” you’ll see how dramatic structure emerges from from game dynamics.
Takeaway
Attendees will leave this workshop with new vocabulary for communicating and analyzing their game designs, a deeper understanding of iterative design, and other lessons that emerge from the small group discussions with their peers.
Intended Audience
Practicing game designers, and anyone who works with them.