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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Implementing a Built-In Multiplayer UGC Experience in 'Genshin Impact'

Xin Ning  (Gameplay Engineer, miHoYo)
Location: Room 2018, West Hall
Date: Monday, March 9
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate

Miliastra Wonderland, Genshin Impact's new User-Generated Content (UGC) gameplay module, is built directly into the game rather than as a separate application. This design maximizes the reuse and portability of existing, actively updated Genshin Impact content within Miliastra Wonderland, boosting both the development cycle and long-term UGC creation.

This talk explores the technical framework for implementing UGC on top of Genshin Impact's existing architecture, highlighting its effectiveness and the challenges of maintaining performance when development focus shifts from a single-player, developer-crafted foundation to a multiplayer UGC environment. Attendees gain insights into design decisions, optimization strategies, and best practices for enabling rich, player-created experiences in a large-scale live service.

Takeaway

Attendees gain a technical understanding of key features for creating UGC experiences, learn how to extend complex systems atop an existing game foundation, and explore practical strategies for optimizing performance across multiple platforms and ensuring smooth UGC experiences in a large-scale live-service game like Genshin Impact.