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March 1-4, 2027
Moscone CenterSan Francisco, CA

Agenda

Intro to Game AI: The Architecture & Authoring of Behavior

Steve Rabin  (Principal Software Engineer, Electronic Arts)
Rez Graham  (Technical & Creative Director, Independant)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass - Get your pass now!
Hot Topics: AI
Track: Programming, Career
Audience Level: Entry-Level
Format: Lecture
Vault Recording: TBD
Audience Level: Entry-Level
Take the mystery out of selecting an AI architecture for your next game. We will compare the advantages of each AI architecture as well as how to combine them for maximum effect. Where do I start? State Machines? Behavior Trees? Utility? Smart Objects? Planning? We will explain it all.

Takeaway

You will come away with a thorough understanding of popular AI architectures and how best to leverage them for your next game, whether your next project is a AAA title or a small indie game.

Intended Audience

The audience is students and developers just getting into the industry as well as more seasoned developers looking to expand out or augment their current AI architectures.