Agenda
Let the Engine Understand You: Intent-driven Game Scene Editor Powered by AI (Presented by Tencent Games AI)
This talk presents a large-scale world-generation system that relies on natural interactions such as voice commands. Users could generates physically plausible, visually realistic scenes; through natural speech enabled by LLM and MCP, they iteratively refine and optimize the results. No professional artistic or technical skills are required—anyone could craft production-quality worlds.
Takeaway
The audience will see a practice that dramatically lowers the entry barrier and boosts the output quality for non-artists. Ordinary players effortlessly craft believable scenes. Unlocking fresh, inventive gameplay possibilities.
Intended Audience
Attendees who track procedural-generation technology in games, anyone who follows UGC ecosystems, and anyone who monitors LLM applications in game engines will all leave with concrete takeaways.No specific prior knowledge is required, yet familiarity with MCP or UE PCG lets them takeaway more.