Agenda
Melting Hearts and Quenching Thirst Roundtable: Romance and Sex in Games
Michelle Clough (Game Writer, Editor, Narrative Designer, Talespinners)
Souha Al-Samkari (Vice-President, Truant Pixel)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Narrative & Performance, Design
Audience Level:
All
Format:
Roundtable
Vault Recording: TBD
Audience Level: All
REVISED:
Making a game with romance or sex in it? Want to talk about love, lust, and intimacy in game design? Then come join fellow developers for a two-day roundtable discussion on romantic and sexual game content, touching on everything from the state of the industry to the potential future of intimacy in games! Attendees can share their thoughts on our prepared discussion topics, or bring their own questions to put to the group!
Roundtable Day 1: Romance in Games
This session focuses on game romance and relationships on a variety of levels such as narrative, design, and even marketing.
Roundtable Day 2: Sex in Games
This session focuses on sex in games - discussing the craft, cultural significance, and unique challenges that come with developing, releasing, and selling games with sexual content.
Making a game with romance or sex in it? Want to talk about love, lust, and intimacy in game design? Then come join fellow developers for a two-day roundtable discussion on romantic and sexual game content, touching on everything from the state of the industry to the potential future of intimacy in games! Attendees can share their thoughts on our prepared discussion topics, or bring their own questions to put to the group!
Roundtable Day 1: Romance in Games
This session focuses on game romance and relationships on a variety of levels such as narrative, design, and even marketing.
Roundtable Day 2: Sex in Games
This session focuses on sex in games - discussing the craft, cultural significance, and unique challenges that come with developing, releasing, and selling games with sexual content.
Takeaway
Attendees to one or both sessions will take away a better understanding of current and future trends regarding romantic and/or sexual content in games and collaborative best practices for creating compelling games and ensuring they find their market. Attendees will also connect with like-minded developers, academics, and critics in the community.
Intended Audience
Developers of romance games, adult games, or games with romantic or sexual content, as well as academics, critics, and fans of these games and themes.