Agenda
OpenUSD Roundtable: Tech
USD stands for 'Universal Scene Description', and it is a 3D file format Pixar created over a span of many years and movies, and was released open source to the public in 2016. Although technically it is more of an API than a file format, which is an ongoing discussion into the terminology and use of USD.
In this session, attendees can gather to talk about USD. Come and meet, discuss, and find out what everyone has been doing with USD.
Questions can be submitted during the roundtable. For example, these may include topics such as:
1. Should the games industry make a separate USD branch for real time rendering, or would that cut off the ecosystem too much?
2. Should we adapt and change USD terminology as a community, or stick to established, albeit confusing, terms?
3. What USD extensions have you created, and why?
4. What is the difference you see in runtime vs edit time performance, and why?
Questions can be oriented towards technical issues, design, and artistic workflows, with one day having a larger focus on artistic workflows, and the other having a larger focus on technical issues.
Takeaway
Attendees will share their experiences, challenges, and successes with USD. They can expect to leave with information shared by other studios who have used USD, and real world experiences from other teams, that they can then apply to their own thought process around USD, as well as in their own implementations of USD.
Intended Audience
This roundtable is intended for anyone with an interest in USD. This could be programmers, technical artists, designers, but also producers and technical directors who are looking into how USD is used, and what the pros and cons are that those in the industry have experienced with USD.