Agenda
Outsourcing Without the Overhead: Practical Tips for Smarter Collaboration
Mathieu Lavoie (Senior Director, Music and Sound, Side)
Sam Carlisle (Co-Founder - XDS Spark, Board Member - XDS Advisory Committee, XDS)
Matthew Schulz (Senior Account Manager, Virtuos Games)
Maciej Glomb (Lead Producer, Bloober Team)
Amelie Meunier (Senior Operations Director – Production, Behaviour Interactive)
Location: Room 2018, West Hall
Date: Wednesday, March 11
Time: 3:10 pm - 4:10 pm
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
All
Track:
Team Leadership, Production
Format:
Microtalks
Vault Recording: Video
Audience Level: All
Whether it's audio, codev, art, or QA, working with external contributors is the norm in today's game development cycles. But misalignment costs time, money, and morale. In this conversation between outsourcers and outsource managers from different disciplines, key insights will be shared to help developers build better workflows with outsourced teams—with a focus on clear ownership, defining goals, adapting schedules, and planning around a budget. Whether you're commissioning work for the first time or refining long-term vendor relationships, this session offers real-world advice on managing external collaborations with less friction and better results.
Takeaway
Attendees will leave with actionable strategies for working more effectively with outsourced teams—whether you're a producer, artist, or engineer. Learn how to set clear expectations, integrate deliverables into your workflow, and avoid common traps that cost time and money.
Intended Audience
This panel is designed for mid-level to senior developers who interact with external teams—particularly in roles such as producers, project managers, technical and art leads, audio and QA coordinators, external development managers or outsourcing managers, as well as indie developers scaling up with remote contributors.