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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Play It for Real: Turning Chaos, Comedy, and Cardboard into Playable Worlds

Justin Andarza  (CEO/Founder, Warped Worlds)
June Yi  (Artist and Fabricator, Chú Mó/Warped Worlds, Warped Worlds)
Jason Jiang  (Interaction Designer, ChromaCorp/Warped Worlds, Warped Worlds)
Shawna Zhou  (Game Designer, Chú Mó/Warped Worlds, Warped Worlds)
Stella Golden  (Voice Actress and Concept Artist, Warped Worlds)
Location: Indie & Education Stage, South Hall
Date: Thursday, March 12
Time: 4:30 pm - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Independent Development, Culture & Sustainability
Format: Fireside Chat
Vault Recording: Not Recorded
Audience Level: All

Alternative controllers are often celebrated as one-off experiments, but what if they were designed as long-term creative platforms? This fireside-style and demo session explores three consecutive alt.ctrl.GDC award-winning experiences developed and continue on through Warped Worlds.

Through visual breakdowns and a live interactive demo, the speakers share how comedy, satire, and narrative framing make unconventional controls feel intuitive, performative, and inviting in public spaces. Case studies from Kitchen Kauldron, Chú Mó, and ChromaCorp reveal how experimental interfaces can scale across classrooms, exhibitions, and live environments without losing their identity. The session offers a practical look at turning DIY prototypes into playable worlds that audiences don't just watch, but play for real.

Takeaway

Attendees learn a three-phase approach to alternative controller design: using humor and narrative to onboard players, structuring experimental work for iteration, and transforming playful prototypes into sustainable, scalable IP for high-traffic public environments.

Intended Audience

This session is for developers, producers, educators, game and narrative designers, and experimental creators interested in alternative controllers, physical play, and long-term creative sustainability. No technical prerequisites are required.