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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Real-Time Path Tracing in 2026 and Beyond (Presented by NVIDIA)

Martin Stich  (Sr. Director of Engineering, NVIDIA)
Carmelo Fernandez-Aguera  (Principal Engineer, NVIDIA)
Location: Room 3020, West Hall
Date: Thursday, March 12
Time: 10:10 am - 11:10 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Advanced
Track: Game & Production Technology
Vault Recording: Not Recorded
Audience Level: Advanced
NVIDIA

Real-time path tracing is more powerful than ever thanks to advanced features like Shader Execution Reordering, RTX Mega Geometry, DLSS, RTX Neural Shading, and more. Understand the potential of these technologies and learn about best practices, optimizations, algorithms, and the latest standardizations that will simplify future integrations. Get a glimpse of some of the techniques we are envisioning for next-generation path traced visuals.

Takeaway

Attendees will get an overview of state-of-the-art path tracing techniques and learn how to effectively deploy advanced features like Shader Execution Reordering, RTX Mega Geometry, and others to build graphics experiences beyond those shipping in today's games.

Intended Audience

Engine Programmers, Graphics & Rendering Engineers