Speakers
Martin Stich, Sr. Director of Engineering, NVIDIA
Martin heads up Raytracing at NVIDIA as a Senior Director of Engineering. As one of the original authors of OptiX in 2008, and after a brief stint in hardware architecture working on the Maxwell SM, Martin went on to lead design and development of the software stack that powered the launch of RTX hardware raytracing in 2018. His team's responsibilities today include the development of all of NVIDIA's raytracing APIs and platforms (DirectX, Vulkan, OptiX/CUDA, Switch 2), the continuous research of future raytracing capabilities in hardware and software, and direct work with partner ISVs in the gaming and professional applications space.