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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Rules of the Game 2026: Revealing Techniques from Resourceful Designers

Richard Rouse III  (Studio Creative Director, FarBridge)
Xalavier Nelson Jr  (Studio Head, Strange Scaffold)
Ashley Ruhl  (Narrative Director, Broadsword Online Games)
Theresa Duringer  (CEO, Temple Gates)
Joel Burgess  (Studio Head & Creative Director, Soft Rains)
Steve Meretzky  (VP of Design, PeopleFun)
Location: Room 3005, West Hall
Date: Wednesday, March 11
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Design
Format: Microtalks
Vault Recording: Video
Audience Level: Intermediate

The Rules of the Game session returns for GDC 2026 to introduce you to new techniques for game design shared by a stellar lineup of successful designers. In this long running microtalks-style session, each designer gets 10 minutes to share a "rule" they use in designing their games, diving into detail about how and when the rule is best deployed. Each of these rules is unique to that designer's own sensibilities, presenting you with a new way to think about making games. Even though game design is a creative field where sometimes you might have to break a rule or two, this fast-paced and energizing session will leave you with plenty to think about and a new toolkit of rules you will want to apply to your own project.

Takeaway

Audience members will hear very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.