Agenda
Shaders 501: Compute for Tech Artists
The features and ease of use of game engines have grown alongside improvements in graphics hardware capabilities. Previously challenging and advanced techniques reserved only for graphics programmers to submit as white papers, the technology is now available to clever technical artists who are willing to put in a bit of elbow grease.
Feel free bring a laptop to "sketch" along in your own projects!
Epic Games' Matt Oztalay will show you just how easy it is to harness the power of compute shaders to build ever more advanced, and gameplay-relevant, graphics features for your next project.
Takeaway
Techniques for implementing compute-like shaders and custom distance fields in game engines, and example uses for those techniques.
Intended Audience
Tech Artists looking to expand their capabilities for building more advanced graphics features.