Agenda
So You're the Lead Now: Leading When You Don't Feel Ready
Akash Thakkar (Audio Lead, Mobius Digital)
Ryan Ike (Composer, Independent)
Charlie Harper (Producer / Designer, Ironwood Studios / Co-op Kitchen / Lucky Tree Studios)
Jess Erion (Visiting Assistant Professor of Game Design, Hampshire College)
Ziyad Duron (Systems Designer / Lead Game Designer, Magic Soup Games / Co-op Kitchen)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
Get your pass now!
Track:
Production & Team Leadership, Culture & Sustainability
Audience Level:
Advanced
Format:
Microtalks
Vault Recording: TBD
Audience Level: Advanced
Game development promotes people for craft excellence, hands them a team, and provides roughly zero training for what comes next. This series of candid microtalks is for everyone who got the title before they got the manual.
Five developers share their first leadership roles, the mistakes they made, and the practices that eventually worked: separating impostor feelings from the real new job of leading, delegating when doing it yourself would be faster, directing collaborators who don't report to you, calibrating how much uncertainty to show a team that needs stability, and shielding people from chaos above without burning out.
Alongside hard-won stories, each speaker shares concrete frameworks and one practice inherited from a great lead in their own career. For new leads, reluctant seniors, and everyone who suspects nobody ever feels ready to lead.
Five developers share their first leadership roles, the mistakes they made, and the practices that eventually worked: separating impostor feelings from the real new job of leading, delegating when doing it yourself would be faster, directing collaborators who don't report to you, calibrating how much uncertainty to show a team that needs stability, and shielding people from chaos above without burning out.
Alongside hard-won stories, each speaker shares concrete frameworks and one practice inherited from a great lead in their own career. For new leads, reluctant seniors, and everyone who suspects nobody ever feels ready to lead.
Takeaway
Attendees gain practical frameworks for their first leadership roles: measuring themselves against the lead job rather than the craft job, delegation systems that compound team capacity, techniques for directing without formal authority, language for expressing uncertainty without destabilizing teams, and sustainable approaches to shielding teams from organizational chaos.
Intended Audience
This session is for new and aspiring leads, seniors, producers, and freelancers who direct others, plus experienced leads mentoring the next generation. No formal leadership title is required, as some of the most important leading in games happens without a title.