Agenda
State of RTX Rendering in Unreal Engine 5 (Presented by NVIDIA)
Richard Cowgill (RTX Unreal Engine Evangelist, NVIDIA)
Kelsey Mihalatos (RTX Unreal Engine Technical Artist, NVIDIA)
Evan Hart (Distinguished Developer Technology Engineer, NVIDIA)
Location: Room 3020, West Hall
Date: Thursday, March 12
Time: 3:40 pm - 4:40 pm
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
Intermediate
Track:
Game & Production Technology
Format:
Lecture
Vault Recording: Not Recorded
Audience Level: Intermediate
The NVIDIA Branch of Unreal Engine 5 (NvRTX) continues to push the boundaries of visual fidelity and performance. Join us for a deep dive into the latest updates, including RTX Mega Geometry, ReSTIR PT, and RTX Hair, plus an exclusive preview of upcoming features. Whether you are an artist, a programmer, or a technical generalist, this session provides the insights and practical guidance needed to master the latest NvRTX technologies.
Takeaway
Attendees will gain a greater understanding of the features of NvRTX. The session will cover the progress we've made in 2025 and look ahead to new features in 2026.
Intended Audience
Graphics Programmers; Technical Artists