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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

State of RTX Rendering in Unreal Engine 5 (Presented by NVIDIA)

Richard Cowgill  (RTX Unreal Engine Evangelist, NVIDIA)
Kelsey Mihalatos  (RTX Unreal Engine Technical Artist, NVIDIA)
Evan Hart  (Distinguished Developer Technology Engineer, NVIDIA)
Location: Room 3020, West Hall
Date: Thursday, March 12
Time: 3:40 pm - 4:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Game & Production Technology
Format: Lecture
Vault Recording: Not Recorded
Audience Level: Intermediate
NVIDIA

The NVIDIA Branch of Unreal Engine 5 (NvRTX) continues to push the boundaries of visual fidelity and performance. Join us for a deep dive into the latest updates, including RTX Mega Geometry, ReSTIR PT, and RTX Hair, plus an exclusive preview of upcoming features. Whether you are an artist, a programmer, or a technical generalist, this session provides the insights and practical guidance needed to master the latest NvRTX technologies.

Takeaway

Attendees will gain a greater understanding of the features of NvRTX. The session will cover the progress we've made in 2025 and look ahead to new features in 2026.

Intended Audience

Graphics Programmers; Technical Artists