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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Tool Design Roundtable Day 2

Robin-Yann Storm  (Tool UX & Workflow Designer, Independent)
Location: Room 306, South Hall
Date: Thursday, March 12
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: Intermediate

For day 2:
This Tool Design roundtable is about the UX of in-house and external toolsets. Come and meet, discuss, and find out what everyone has been doing with Tool Design in the last year.
Examples of topics discussed in previous years are:
1. What communication channels do you use to inform users about new tool features? E-mail? Meetings? Videos? Gifs?
2. What is a ticketing request pipeline that works really well for you?
3. In what size team did your tool request/ticket pipeline work best?
This years' questions may be different, or similar! Feel free to join, and ask.

Takeaway

Attendees will share their experiences, challenges, and successes with tool design. They can expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.

Intended Audience

This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool design.