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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Tools Roundtable Day 1: Engineering

Geoff Evans  (Principal Engineer, Nvidia)
Location: Room 314, South Hall
Date: Monday, March 9
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All

The Tools Technology Roundtables' focus on discussion of best practices, novel techniques, and technical trade-offs for building game development tools and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to others discuss how they keep their creative teams producing awesome games.


Day 1: "Engineering", focuses on tools programming, testing, deployment, frameworks, scripting, automation, extensibility, diagnostics, and telemetry.

Day 2: "Assets" focuses on export/import, interchange, persistence, collaboration, search and organization, development models (branching and/or trunking), revision control, and outsourcing.

Day 3: "Build" focuses on processing assets through to the game in all its forms: build systems, caching, distribution, scalability, optimization, disc mastering and patching.

Takeaway

A better understanding of current techniques and trade-offs for building game development tools, plug-ins, pipelines, and services.
Advice in selection between various techniques, languages, and frameworks.
Advice in handling increasingly complex teams, asset pipelines, and requirements.

Intended Audience

Engineers, technical artists, and technical producers.