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Ryan has been developing games professionally since 2004 and has a wide range of experience across multiple disciplines. Most notably, he's worked on the Halo, Star Wars and Iron Man franchises and has been officially credited on titles as a Systems Designer, Level Designer, Gameplay Engineer & Producer. Ryan left the AAA world to pursue independent game development in the spring of 2016 and ultimately founded Masonic Studios. In 2017, he joined Camouflaj as a consultant on Marvel's Iron Man VR and accepted a full time position in 2020.