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Henry is an experienced gameplay programmer who helps game developers adopt automated testing. He was previously the lead of the team at Rare responsible for the test frameworks described by Robert Masella in "Automated Testing of Gameplay Features in 'Sea of Thieves'" (GDC 2019) and is now the lead of a similar team at Mojang Studios. He is passionate about games, software engineering, process improvement and quality, whether he's writing gameplay features, tools, or test frameworks.