Speakers
Di Lu, Software Engineer, NVIDIA
Di Lu is a Graphics Profiling Tools Engineer at NVIDIA, where she works on the Nsight Graphics team developing GPU Trace. She focuses on how GPU hardware executes Vulkan/DX12 workloads, building tools that reveal performance behavior at the instruction and shader level. Her interests center on hardware–software interactions for real time ray tracing and neural shading technologies. Di recently led a GPU Trace lab session at SIGGRAPH 2025, sharing techniques for diagnosing shader performance bottlenecks with game developers.