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John ParsaieEngineer, Senior Staff Qualcomm Technologies, Inc.

John Parsaie, an industry rendering programmer of the past nine years. Prior to joining Qualcomm, John was a primary contributor to Unity's rendering architecture, where his work spanned various topics, including physically-based shading, digital characters, VFX systems, and shipping the engine's first compute software rasterizer. Additionally, John is accredited for leading the rendering effort on numerous real-time film productions in partnership with other studios (Disney), culminating in the acceptance of a Technical Emmy. John is deeply passionate about solving any problem that reconciles our observations of the natural world with modern hardware constraints.

Presenting:

Connecting the Global Game Development Community