Speakers
Miroslav Radmanović, Pipeline Tool Developer, 2DNAC
Miroslav Radmanović is a specialist in high-end character shapes, digital doubles, and digital double-based workflows, with deep expertise across games, cinematics, and next-gen interactive media. Over more than a decade in the industry, he has helped build advanced facial systems, guided AAA character development, and contributed to shaping modern standards in digital human production. As COO and Co-Founder of 2DNAC, Miroslav plays a key role in designing and optimizing next-generation pipeline tools for scalable character creation. His work focuses on bridging artistic precision with technical innovation—ensuring teams can produce expressive, production-ready heads and bodies faster, cleaner, and with greater consistency across platforms. Miroslav has been instrumental in evolving 2DNAC's proprietary technologies, including the creation of advanced shape libraries, deformation systems, and custom workflows that empower studios to push realism while maintaining performance. His approach emphasizes flexible systems that support any visual style—from stylized to photoreal—while ensuring seamless integration into Unreal Engine, Maya, and other production environments. Collaborating closely with artists, programmers, and technical directors, Miroslav helps transform complex character challenges into robust, elegant solutions. His work enables teams to deliver digital humans that not only look believable, but move and emote with natural precision—raising the bar for character production across games, film, AR/VR, and beyond.