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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

The Future of Facial Rigging: RigX and the Next Era of Digital Humans (Presented by 2DNAC)

Marko Šašić  (Creative & Business Strategist, 2DNAC)
Miroslav Radmanović  (Pipeline Tool Developer, 2DNAC)
Location: Festival Stage, South Hall
Date: Friday, March 13
Time: 10:30 am - 11:00 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Not Recorded
Audience Level: All
2DNAC

Marko Š. presents RigX, a revolutionary pipeline that transforms how digital characters are created for high-end games and cinematic productions. Attendees will see firsthand how RigX shatters traditional limitations, enabling artists to produce characters of all styles—from hyper-realistic humans to stylized or cartoony designs—faster and more efficiently than ever before.

The session features a short, high-quality rendered example followed by a live demonstration, showing RigX's seamless handling of facial animation, rigging, and performance in real-time. Marko discusses key features, shares practical tips for implementing RigX in advanced production pipelines, and answers audience questions. This session emphasizes innovation, efficiency, and the creative possibilities RigX opens for modern character creation across games, film, AR/VR, and interactive experiences.

Takeaway

Attendees discover how RigX redefines the industry standard for digital character creation, offering fully flexible, adjustable rigs for projects of any scale. They see how it enables massive space savings for multiple characters, streamlines pipelines, and can reduce AAA character creation time by up to 80%, demonstrating a new future for high-end production.

Intended Audience

This session targets decision-makers and technical leads at AAA studios responsible for character pipelines and production workflows. Attendees gain insight into RigX as a complete, flexible solution that streamlines rigging, animation, and multi-character implementation, enabling faster, more efficient character creation for high-end games and cinematic projects.