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Guy SombergLead Gameplay EngineerEchtra Games

Guy has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, from a low-level mixer up through next-gen multi-threaded magic. He has also worked as a gameplay engineer on multiple titles, implementing various combat and gameplay systems, and is currently the lead gameplay engineer at Echtra Games. Guy is editor/author of four books on Game Audio Programming entitled "Game Audio Programming: Principles and Practices" volumes 1 through 4.

Presenting:

Connecting the Global Game Development Community